So when I got MilkShape, I read the online help/tutorials. They said that creating a face counter-clockwise makes it "visible" (a.k.a not black). Clockwise makes the opposite side "visible." Here is my problem; I create faces correctly and they seem fine. Later, after flat-shading or doing anything with verticles and duplicating, the faces "visible" side reverses. Does this matter? Will it change the way the model looks in-game? If so, how do I change it back?
All help will be greatly appreciated.