or maybe leave a trail that dissapears after 5 sec
It's so easy a
caveman novice coder could do it!
I believe there is a field in the datablock that lets you set what decal you leave behind when you walk. And dust and whatnot.
Ah! Here it is *blows off dust*
// Foot Prints
//decalData = HorseFootprint;
//decalOffset = 0.25;
//footPuffEmitter = LightPuffEmitter;
footPuffNumParts = 10;
footPuffRadius = 0.25;
footstepSplashHeight = 0.35;
// Footstep Sounds
// FootSoftSound = HorseFootFallSound;
// FootHardSound = HorseFootFallSound;
// FootMetalSound = HorseFootFallSound;
// FootSnowSound = HorseFootFallSound;
// FootShallowSound = HorseFootFallSound;
// FootWadingSound = HorseFootFallSound;
// FootUnderwaterSound = HorseFootFallSound;
//FootBubblesSound = FootLightBubblesSound;
//movingBubblesSound = ArmorMoveBubblesSound;
//waterBreathSound = WaterBreathMaleSound;
Turns out you can do a whole bunch'a stuff, underwater breathing sounds, Foot step sounds, all through the datablock. I'll do this if you want.
Yoshi, get me a foot decal, and I might do this.