Poll

Do you like this idea?

Chuck Norris
It is awesome.
I don't care.
Not in the least.
I pity you.

Author Topic: Air Vent  (Read 6051 times)

easy way to build  this build the tunnel but the brick thats going t obe the ventilator infront of it and have onActivate>self>fakekillbrick

do you mean like a door sorta thing?


He means something like a small JVS door, that looks like an air vent COVER, the kind you might see in a game like HL2.

He means something like a small JVS door, that looks like an air vent COVER, the kind you might see in a game like HL2.

THANK you, that should clear things up.

ok thats what i thoght I LIKE THIS IDEA. you sir get a cookie for thinking of this :cookie:

ok thats what i thoght I LIKE THIS IDEA. you sir get a cookie for thinking of this :cookie:

That's Okay.

Hate to admit it, but I already had one.

Although, I have always wanted a panda...

Hopefully the  :cookieMonster: won't eat it first.

That's Okay.

Hate to admit it, but I already had one.

Although, I have always wanted a panda...

Hopefully the  :cookieMonster: won't eat it first.
hopefully...

*AHEM*

I have always wanted-- :panda:--oh, wait, there's one.

Never mind.




Lol? Wtf?
Uh... dude? You posted that. Why did you quote yourself?

~WhatevaGuy

bump

Here's what you do:

Download the OnProjectileHit event. I think you may have to have variables V4 as well for this to work this way. Take a fence brick or two and place them in front of your opening. Set it so when the projectile "Crowbar slice" or whatever it is you're using to break it open touches the fences, the get fakekilled. I believe it would look like this:

Code: [Select]
OnProjectileHit | Projectile | ifProjectile | [Insert projectile type here]
OnVariableTrue | NAMED BRICK | fakekillbrick | [Choose the direction and duration, etc.]
                   vent

Here's what you do:

Download the OnProjectileHit event. I think you may have to have variables V4 as well for this to work this way. Take a fence brick or two and place them in front of your opening. Set it so when the projectile "Crowbar slice" or whatever it is you're using to break it open touches the fences, the get fakekilled. I believe it would look like this:

Code: [Select]
OnProjectileHit | Projectile | ifProjectile | [Insert projectile type here]
OnVariableTrue | NAMED BRICK | fakekillbrick | [Choose the direction and duration, etc.]
                   vent

I'm not handicapped.
I need the model, not the events.
What, do you think I'm five? I can event on my own.
ESPECIALLY something like that.

Plus, the fence looks pretty bad.
As of now I use plates, but to me its too thick.

So, help, someone.

Uh... dude? You posted that. Why did you quote yourself?

~WhatevaGuy

bump
Oh... hehe, my bad. Supposed to be @Deathrider