Los Angeles, California, July 9, 2009Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc. (NASDAQ: ERTS) today announced that, after almost 15 years and 30 million games sold, EALA is bringing the award-winning Tiberium series to an epic conclusion with Command & Conquer™ 4. Shipping in 2010, Command & Conquer 4 will introduce a multitude of innovations to the to the classic fast and fluid Command & Conquer gameplay while retaining the core compulsions that fans have come to love over the series' history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth."Command & Conquer is a powerful franchise with an amazing 15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command & Conquer 4. This game is designed to give fans all the answers they've been looking for," said Mike Glosecki, Lead Producer of Command & Conquer 4 at EA Los Angeles. "With its objective-based multiplayer mode, persistent player progression and all-in-one mobile base, players will experience Command & Conquer like never before."
"Class Based?"
It's an RPG, more or less.
Oh god no.
These people know what they're doing.
These people know what there doing.
I thought EA was just a publisher?
Have you tried Dune 2000 made by westwood, it's an oldie, but reaaaally fun. We literally have about 4 copies of it. But yea, westwood hasn't been doing so well lately.
That's because it doesn't exist any more. I have just about every Westwood game.