Author Topic: Idea to make 2D Player work  (Read 802 times)

This is one suggestion that has been up far too many times with the same bloody answer:
Space Guy can't seem to turn the camera to face the player= it still faces forward and you cannot see your lego guy.
 I thought it would make sense to try and solve the problem instead if asking again.

 Why not make a player type that can't move forward or backward or turn but can strafe left/right. It would even be useable if you can.t figure out how to make a model that faces sideways AND turns at first. The point is there would be no need to mess with the camera that way.


That's still moving the camera, because you'll want to see the side of the player for the 2D type suggested by Solid.

strafing is far too slow
That can be changed on playertypes.
« Last Edit: July 15, 2009, 10:14:49 AM by Niliscro »

It'd require the source version of the Blockland player model which is unavailable.

I do not know how to disable players turning as the "maxYawSpeed" variable has no effect at all on players yet it's set for all spawned Horses.

That's still moving the camera, because you'll want to see the side of the player for the 2D type suggested by Solid.
That can be changed on playertypes.

You'd really be seeing the back... It's a way to fool the machine.

strafing is far too slow
You could change the speed in the playertype, right? the Wall-E player strafes slower than normal players if I'm not mistaken.