Author Topic: 3rd Person Crosshair  (Read 2911 times)

     Recently in DM's ive been getting bored of just FPS aaaaalllllll the time because i dont think i play one game on the internet that isnt fps. Soooo ive been trying to shoot in 3rd person but it doesent work very well without alot of experience so i thought that a 3rd person crosshair would make dms' more "intense" if you will. Ive been learning howto script a little bit from my friends and i asked HellsHero if he could help me do it but he said he didnt know how it would be done. Anyone got any ideas or wana teach me how to script in the spare time i seem to have too much of (lol)?

A TwoGuns-style laser would be interesting.

A TwoGuns-style laser would be interesting.
could you explane that alittle more i dont understand. ty

could you explane that alittle more i dont understand. ty
/facepalm

I was thinkin like a gears of war kinda thing

http://www.youtube.com/watch?v=Uc_B40f0Zn0

The red lasers. It may not work well seeing from behind as in Blockland, though...

http://www.youtube.com/watch?v=Uc_B40f0Zn0

The red lasers. It may not work well seeing from behind as in Blockland, though...
Is that a computer game? I want to try it out
EDIT: I DL'd it. Anyone wanna play?
« Last Edit: July 17, 2009, 01:31:59 PM by Unwritten Calender »

A third person crosshair would not work well.
By default, the view is titled downward, so even with a crosshair, your shots will not line up with it.
Though I think it'll work with the survivor playertype, but a laser sight would be much more awesome.

Is that a computer game? I want to try it out
Badspot made it :D


A third person crosshair would not work well.
By default, the view is titled downward, so even with a crosshair, your shots will not line up with it.
Though I think it'll work with the survivor playertype, but a laser sight would be much more awesome.

You could set the crosshair higher up on the screen to make up for the tilt.

You could set the crosshair higher up on the screen to make up for the tilt.
The line of fire and the crosshair on the screen are still not parallel. It would only match at one point in distance.

Your weapons already curve towards the crosshair in first person. If you're standing right next to certain walls you can see your bullets move at almost right angles to the way the gun is facing to hit the middle of your crosshair.


For first person that is true (unless you use some kind of custom firing function), but it doesn't work the same for third person. You will still hit where your player is looking, but not where the screen is.