Author Topic: 3rd Person Crosshair  (Read 2908 times)

Yes.

The engine code would have to be modified for the laser thing anyway, so I assume it could be edited in a similar way to adjust the firing vector to where that laser is going - especially if the code for it already exists in first person mode...

Maybe we could make a playertype that has kind of the right angle to make a 3rd person crosshair to go allong with it

I'll get on as Taxi Man.
I'm on right now. Sorry, I forgot about posting this.

Maybe we could make a playertype that has kind of the right angle to make a 3rd person crosshair to go allong with it


Over the shoulder.


So anyoe wana help me make this or make it for me?

Rotondo's Survivor player type that comes with Zombies for the over-the-shoulder view, but it doesn't have a crosshair in that view.

bummer... meh ill figure something out

Rotondo's Survivor player type that comes with Zombies for the over-the-shoulder view, but it doesn't have a crosshair in that view.

Couldn't you add one as a toggle-able gui?

you mean just for the survivor playertype or just a toggleable 3rd person crosshair?

you mean just for the survivor playertype or just a toggleable 3rd person crosshair?

I meant for the survivor, but either is good.

Rotondo's Survivor player type that comes with Zombies for the over-the-shoulder view, but it doesn't have a crosshair in that view.
You use the tip of the gun as a crosshair, and judge your shots.  It's actually very effective and accurate, I think Rotondo made it like that for a reason.

A TwoGuns-style laser would be interesting.

I would enjoy this! Just make it client sided please.. other players that have the laser sight on only have a little light on the end of their guns..

I meant for the survivor, but either is good.
Datablocks are sent to the client.
You could check your player's current datablock, and check if it has a non-tilted view.
If the view isn't tilted, place a crosshair on the screen depending on how far back it is, and how far to the side it is, or something.

I would do this myself but im an amature (dont know how to spell that lol) and all i know how to make is player types (barely) so i would need a little help