Author Topic: playertype Tutorial  (Read 929 times)

could someone make a playertype tutorial for milkshape? i already know animation,flatshading,exporting to DTS etc   now i would like to learn how to make an actual playertype

If you already have a model and dsq animations, scripting a new player-type should be easy. Look at Vehicle_Horse for an example of a player type with a new model and animations. You'll want to make "rideable" to false on it so it doesn't appear on vehicle spawns, though.

If you don't, search the internet. There are several Torque Game Engine player animation tutorials.

If you already have a model and dsq animations, scripting a new player-type should be easy. Look at Vehicle_Horse for an example of a player type with a new model and animations. You'll want to make "rideable" to false on it so it doesn't appear on vehicle spawns, though.

If you don't, search the internet. There are several Torque Game Engine player animation tutorials.
wait so when i make my animation and i export as DTS plus...its just the same except i export as dsq?

You need to export your animations as dsq files for them to be used in player types. You then need a TSShapeConstructor file to load your model along with the animations, for that you should look at the Horse as I said.

You need to export your animations as dsq files for them to be used in player types. You then need a TSShapeConstructor file to load your model along with the animations, for that you should look at the Horse as I said.
ok thanks, i think i got it

double post. do i have to add a collision mesh?