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Author Topic: Block Bastion - BL-TF2  (Read 98243 times)

Bump. When will a server be up?

I have an idea. For the ambassador, why don't you just make the head a critical hit, but make it so if the projectile does 25 damage anywhere else. It would be like the gun, only with head shots and it fires a lot slower.

If the sentry pics are outdated, then why not posting new ones? ;P
Also, your build still amazes me..

I have an idea. For the ambassador, why don't you just make the head a critical hit, but make it so if the projectile does 25 damage anywhere else. It would be like the gun, only with head shots and it fires a lot slower.
I have a version of the Ambassador that does this. It uses Bushido's model which in my opinion is a bit big but is pretty much ready to release. 30 damage normally, 90 damage + CRITICAL HIT in the head. It shoots accurately once then inaccurately if fired repeatedly before it cools down. (No ammo limit)

I have a version of the Ambassador that does this. It uses Bushido's model which in my opinion is a bit big but is pretty much ready to release. 30 damage normally, 90 damage + CRITICAL HIT in the head. It shoots accurately once then inaccurately if fired repeatedly before it cools down. (No ammo limit)
And what is the downside of that one? :/
At least, i guess there is a downside/bug or something, because you haven't released yet.
Though it can be also because you want to release it in a pack..
But it sounds nice. :)

Well, it seems very overpowered when players can zoom in and do long range headshots which isn't really what a spy should do. I could probably still release it, though.

Well, it seems very overpowered when players can zoom in and do long range headshots which isn't really what a spy should do. I could probably still release it, though.
Isn't there something that stops people from zooming in with every weapon?
Didn't YOU released that?
EDIT:
Yeah, you did.
http://forum.blockland.us/index.php?topic=79195.0  :cookieMonster:
SECOND EDIT:
Why don't you use some of the disable zoom script to prevent zooming in with it? :)
DAMN Funinabox beat me to it. D:
« Last Edit: October 22, 2009, 03:51:19 PM by lordician »

Well, it seems very overpowered when players can zoom in and do long range headshots which isn't really what a spy should do. I could probably still release it, though.

Could just insert the disable zoom script so when you equip you cant zoom.

Can't do it "when you equip X weapon". It's per player type, not per weapon. The Old School Rifle puts you in a separate first person only/slow walking player when scoped so that's why I could do it to that. I guess if you used that it'd work for a TF2-like game anyway. (Only sniper can scope) I'll post it tomorrow if I remember but reduce the damage a little since it's hitscan.

Can't do it "when you equip X weapon". It's per player type, not per weapon. The Old School Rifle puts you in a separate first person only/slow walking player when scoped so that's why I could do it to that. I guess if you used that it'd work for a TF2-like game anyway. (Only sniper can scope) I'll post it tomorrow if I remember but reduce the damage a little since it's hitscan.
Then create something like it, that you can insert into the script of the Ambassador and that only works for that weapon.
Like, it's based on disable zoom script, but integrated in the weapon.
I don't see a problem in that...

Then space you should just make a tf2 style sniper that we can use in replacement :3.

Then create something like it, that you can insert into the script of the Ambassador and that only works for that weapon.
Like, it's based on disable zoom script, but integrated in the weapon.
I don't see a problem in that...
The fact that I'd have to create as loads and loads of identical player types to change you to with the only difference being no zooming. Which'd mess up lots of Add-Ons and generally not work well.

The fact that I'd have to create as loads and loads of identical player types to change you to with the only difference being no zooming. Which'd mess up lots of Add-Ons and generally not work well.
Oh right, forgot about that. :/
Then people need to download disable zoom script if they don't want cheap spy headshots.

Oh right, forgot about that. :/
Then people need to download disable zoom script if they don't want cheap spy headshots.

Which could easily be modified to exclude the 'Sniper playertype' from this restriction.
Sounds like a good idea to me.

Which could easily be modified to exclude the 'Sniper playertype' from this restriction.
Yeah, indeed.