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Author Topic: Block Bastion - BL-TF2  (Read 98057 times)



EAT THIS POP FISH MORIAN

STOP POSTING IN CAPS! :D

I'm currently converting the build to variables V5.

First because I really have nothing better to do, second because I'm not certain that everything that went wrong when V13 came out is fixed, and lastly because if the new achievements mod gets a variable added to it, it'll be for V5, and I'll need that to make weapons unlockable via achievements.

If anyone could write up some script snippets for a few achievements, I'd love it. I don't have enough scripting knowledge (as in, I don't really have any) so I can't make my own very easily.

Uh. Does anyone know the variable for team?
« Last Edit: October 24, 2009, 11:34:51 PM by Regulith »

I have no idea. But if you want an upgrade idea for the revolver, use the desert eagle, but make it fire slower. This idea is probably stupid in your eyes.....

SFRevolver > All

EDIT: Thanks, Shafin. Got the variable name for team. <var:cl:team>, not <var:mg:team>.
« Last Edit: October 24, 2009, 11:34:40 PM by Regulith »

When space releases the Ambassador, are you going to use that as the upgrade? Or is it gonna be "SF Revolver > Ambassador"

It will be an unlockable.

D.P.: This build is now Variables V5 compatible.

With the removal of the brick sentries, this was easy. Just the removal of variable events on the class choosing buttons and updating of the spawn room doors.

D.P.: This build is now Variables V5 compatible.

With the removal of the brick sentries, this was easy. Just the removal of variable events on the class choosing buttons and updating of the spawn room doors.
So you finally updated to V5? :P

With the removal of the brick sentries,
Hey,Its Block Bastion! i'll just cheak out the latest news and...
D':

My god, looks just like it!
Great job

I saw Achievements were updated, and I got excited. Still no variable yet :(

Bye god the best thing ever.