Author Topic: New RPG  (Read 760 times)

Me and my friend are building a new RPG and I would like to know what events you guys think would be good and like to be included in our new RPG. Thanks.

Nate the Great

-Some sort of Job system
-Costs money to build (ex. a 1x1 brick = $1)
-Make criminals pay $ instead of jailing them
-An easier way to add jobs (a GUI maybe)

There are my ideas!


Also, I just thought of this because I'm hungry

-Some sort of hunger system

If the robber/criminal doesnt have enough money to cover his charges make a jail or debt

If the robber/criminal doesnt have enough money to cover his charges make a jail or debt
Maybe, if they don't have enough, you coulld put them in a place where they click a brick 500 times. After they click it 500 times, they would be let out with +20$.

I could make an evented counter. I just need to know how to teleport people with events.

Teleporting? Easy:
onactivate-named brick [destination brick]-setplayertransform player

Oh... TY now I can make my class-based dogfight-TDM

np, for that, you might want the output event "setinvetory", which will, well... Set the player's invetory slot (1-5, whichever you pick) as whatever item you want.

ok one people are always gonna need a wrench hammer and printer so just use add item event
he's right people cheat in rp's with add item

if you take an item from a brick thats set as a "shop brick" that isnt yours then that counts as robbing

idk but i would like to help build your rpg

Hey just so you know, not going to say who, but someone else is already making a new version with all this stuff in it, in some form.