Author Topic: More ShapeFX  (Read 694 times)

I've noticed that Undulo and Water are barely anything on their own... and Water doesn't even have a paint can for it. What we need is SHapeFX like Vibrate, Flicker(Would make the brick dissapear for a bit then reapear) or... anything else. It should open up a new paintcan section, though. Post your thoughts about this.

I agree vibrate would be nice, but flicker can be done with relays.



I like the vibrate idea, here's some more:
Spin(I wonder if this would be possible)
Popup(instantly moves up a little bit after a set interval)
Pressdown(like, step on a brick and have it move down a bit under your weight, good for trap events. NOTE: is always down, unlike popup which is on an interval)


Cloudy.

Good for cans of drinks, test tubes, maybe even murky water.


If you don't get what I mean, I will give you a link.

Cloudy.

Good for cans of drinks, test tubes, maybe even murky water.


If you don't get what I mean, I will give you a link.
Link :U



Spin(I wonder if this would be possible)


I can't see how this one wouldn't be possible

I thought that shapeFX and undulo stopped working in V12!


I thought that shapeFX and undulo stopped working in V12!



What? They still do, they work fine. Water FX is also a shape FX and that one works as well

I thought that shapeFX and undulo stopped working in V12!


Turn your Brick Graphics quality to full. It's there.

Tried to find a picture, but there was nothing good.
So I had a new idea... Lavalamp effect.


And if you guys don't know what a lavalamp is then you shouldn't be on the internet.

Pressdown(like, step on a brick and have it move down a bit under your weight, good for trap events. NOTE: is always down, unlike popup which is on an interval)
The brick should be in the "Up" position, which is one plate above the actual brick, unless somebody is standing on it. That way, the actual collision of the brick makes sense when you are standing on it.