Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35678 times)

How about a whistle tool that you can fire at bots, vehicles or players to direct the pikmin towards the target?

So, you equip the whistle, point at a bulborb, and the pikmin try to destroy it.

Could you make a todo list or something? I think it'd help you get organized and let others know what needs to be done. And be specific about it too, it'll allow others to pitch in easier. It'd be cool if you could somehow do this through a svn repository although I doubt everyone in this topic would use it properly. If you make it easy to contribute plus are very descriptive about what you need, I'm sure you'll get a little more help.

I have a bot system that easily allows different types of bots and provides a nice set of callbacks (ontouch, ontick), if you're interested. Of course this system doesn't come with any bot types you would need, you'll have to figure out all the ai behavior stuff yourself. I'm not really interested in getting involved too much but because this is already done, it might be a quick way to help.

Could you make a todo list or something? I think it'd help you get organized and let others know what needs to be done. And be specific about it too, it'll allow others to pitch in easier. It'd be cool if you could somehow do this through a svn repository although I doubt everyone in this topic would use it properly. If you make it easy to contribute plus are very descriptive about what you need, I'm sure you'll get a little more help.

I have a bot system that easily allows different types of bots and provides a nice set of callbacks (ontouch, ontick), if you're interested. Of course this system doesn't come with any bot types you would need, you'll have to figure out all the ai behavior stuff yourself. I'm not really interested in getting involved too much but because this is already done, it might be a quick way to help.
I will organize this now. Sure, I could use that also.

I hope this is a mod that will actually be finished.

I hope this is a mod that will actually be finished.
T-t-t-times runnin' out!

Update =o

Compare that to the pic I posted earlier =P

I hope you'll smooth out the cliff faces a bit so the texture isn't horribly stretched across like it is now.

Well I dont want people walking up them now do I?
Anyway thats as steep as they are in the game.

Help?

I found a pic of the map I am doing, but I can't get it to look like yours in Paint.NET...

Well I dont want people walking up them now do I?
Anyway thats as steep as they are in the game.
You can still make them about 80 degrees without the texture stretching, its just you fail at Mission Editor.

Make the tiles more covered up. And do the water soon too.

I havent seen maps you've done. -_-
The waters done, its just Im too far out to see it
Oasis, you have to PAINT OVER THE PICTURE.
« Last Edit: August 11, 2009, 07:16:46 PM by ZSNO »

I don't even know if this would be possible. Bit do you think you could make a boss, like the empor bulblax?

I don't even know if this would be possible. Bit do you think you could make a boss, like the empor bulblax?
Easily possible if we have an easy to make monster system.

I havent seen maps you've done. -_-
Do I really need to go around proving that I've done something before hand just so you'll listen? Stop trying to change the subject or push it off, stop being lazy and fix it.