Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35736 times)

I havent seen maps you've done. -_-
The waters done, its just Im too far out to see it
Oasis, you have to PAINT OVER THE PICTURE.

Listen to packer.

He has far more torque experience than you have, Im sure.

Im just saying, Im not going to do waht he says, Im sticking to the game.


Poll is messed up.

I think we all know which one's going to win ;)

Ooh, spell check. That must be why the forums are down.

Ooh, spell check. That must be why the forums are down.
He moved the server.

Also, I recently bought Pikmin for the Wii (New Play Control :D) and am playing, so I know how monsters would/should work and to get other ideas, just to help.


Also, I recently bought Pikmin for the Wii (New Play Control :D) and am playing, so I know how monsters would/should work and to get other ideas, just to help.
Been there, done that.
Another question approaches: should we have healthbars that float above Olimar/Louie's heads and all monsters, pellet posies, and bosses?

Oh, and the little sign that shows how many Brickmin you need to carry something.

I think we should.

Been there, done that.
Another question approaches: should we have healthbars that float above Olimar/Louie's heads and all monsters, pellet posies, and bosses?

Oh, and the little sign that shows how many Brickmin you need to carry something.

I think we should.
I agree.

What is Pikmin?
It's a game where you are tiny, and you have these little ugly-ass creatures that you can command them what to do.

It's actually a good game.

It's a game where you are tiny, and you have these little ugly-ass creatures that you can command them what to do.

It's actually a good game.
They're not ugly.

Heed, you going to make that list of things that need to be done, or did I miss it? If you have a big amount of things to do and I see one thing I can do easily I wouldn't mind doing it.

Heed, you going to make that list of things that need to be done, or did I miss it? If you have a big amount of things to do and I see one thing I can do easily I wouldn't mind doing it.

All scripts should have easy to make add-on features. No one wants to copypaste 500 lines of code to make ONE new monster. That is why defining things like $monsterHealth or whatever is a must.

Fire Geysers (Only red pikmin can touch) Every 5 seconds, it spews a fire emitter for 2 seconds. When the emitter is present, anyone on top of the geyser that isn't a red pikmin will take 50 damage

Electric Fence- Same thing as the fire geyser, except horizontal. Goes from side to side to block passages and such, does 100 damage.

Monster AI- needs to have monsters spawn a corpse when dead, corpse uses the pickup feature I mentioned. Corpse, once under an onion, disappears and add 10 nectar.

Pikmin- Yellow jump higher and resist electricity and can carry bomb rocks, Blue can go in water, red can survive fire and deal a bit extra damage.

Bomb rocks- Pickupable by yellow pikmin, once piked up, forced into wielding, explodes after 7 seconds after picking it up, placed on ground or not. You can place it on the ground near gates and such. It should have custom events like onBombRockexplode. This would check if the bomb exploded within the radius of the brick, useful for making bomb gates out of bricks. Use Timebomb model for testing.

End of Day- Checks if the pikmin are in the radius of a certain brick (Safebrick), if no, they die after the end of day. Does not need to change skybox or lighting, just give warnings every time a 1/4 of the day goes by. And do a countdown of 10 seconds before the day ends ends.

Treasures- Just like monsters, these can be picked up. Should have an easy to customize system like
$treasurevalue = 40;
$requiredPiktopickup = 20;

Pellets- Like a stationary monster that does no damage. Once it is killed, it spawns a pellet that can be picked up.





I recommend getting the pikmin game before trying to even make any of this.

Pellet Posie, you mean, not pellet.

Some stuff.

1. There should be some kind of lighting system that can be toggled on/off. That would just be great.

2. We don't want monsters to respawn as soon as their corpse is put into the Onion, maybe have some kind of long respawn time?


Wouldnt it be %local value and not a $global value?