Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35707 times)

Wouldnt it be %local value and not a $global value?
I was just putting it there as an example of how it should be set up.

Heed, you going to make that list of things that need to be done, or did I miss it? If you have a big amount of things to do and I see one thing I can do easily I wouldn't mind doing it.
Wait what? You're working on this too?

Wait what? You're working on this too?
No, he just said he wouldn't mind helping out a little.

Stop working on the monsters and start working on the Pikmin models. Dur.

Stop working on the monsters and start working on the Pikmin models. Dur.
How about we work on the scripts first?

Can I help model for this? I can start as soon as I finish up the next release of the Bug Mod.

edit: I don't really now what Prickmin is though.. I'll look it up.

How about we work on the scripts first?

Because i want to see the models of Pikmin in Blocko first D:

Ok here's the outdated version of the bot system I was working on. This is the version that I run on my server sometimes so it has a few servercmds that aren't actually part of the system. Also I made this before isFunction could check if methods exist so I've only updated a few functions to use that.

Things I need to do:
Add the ability to have parent types
Modify more code to use isFunction
Possibly work on the onTick, I don't think I finished implementing this

It also comes with a few default bot types that I used to test, I'll remove this in a later version.

Why don't you go on MSN anymore :(

Also, I will work on the AI some more if it isn't done.

Gah, I don't like the indenting, I prefer 3 spaces in between each thing D;
« Last Edit: August 16, 2009, 09:42:06 PM by AGlass0fMilk »

So what is it that the AI system does? How do I use it?

Well if you look there are some examples in the file, but it's really just barebones stuff. It's more ai managment than ai. It's meant to support quick addition of different bot types.

You start a bot type by calling %bot.setType(%type); so you could do %bot.setType("follow");

Then to interact with it, you make methods such as AIPlayer::CALLBACK_TYPE(%bot, %args) so the follow bot has AIPlayer::onClick_Follow(%bot, %player)   This allows you to easily know when the bot is clicked or not, I also added other callbacks but it  might be missing some since this isn't complete. There is also an onTick callback but I'm not sure if that's done yet.

-Snip-

Since I am no scripter or modeler in that case, I'll just ignore that. :D

ZSNO, I need help. ;D

Can I help model for this? I can start as soon as I finish up the next release of the Bug Mod.

edit: I don't really now what Prickmin is though.. I'll look it up.

anyone?