Poll

When this is done, release to the public?

No, it should only be for the people who helped make it
12 (4.7%)
No, people would abuse it like another City RP
19 (7.4%)
Yes, this looks fun to play and others should be able to enjoy it too.
119 (46.3%)
Yes, so then people can make custom add-ons, creatures, treasures and more for it.
91 (35.4%)
Release only the models and guis so people can enjoy it on your server and other servers that have it.
16 (6.2%)

Total Members Voted: 205

Author Topic: Brickmin  (Read 35787 times)

Let me explain this to you:  No, you know nothing about how things should be.

The tdm thing would make the mod, more based of the Pikmin game and might appeal to more people. Another tdm like this should be made, execpt with two Olimars. Player types should be compatible with the other tdms for fights between pikmin armies.

The tdm thing would make the mod, more based of the Pikmin game and might appeal to more people. Another tdm like this should be made, execpt with two Olimars. Player types should be compatible with the other tdms for fights between pikmin armies.
If you really want to do that you can do it with the current TDM Mod...

Now please go annoy some other people, preferably "gun fun" or some other idiot.

I really dislike the olimar idea. All hosts will put themselves as olimar and make their pikmin attack or "else"

I really dislike the olimar idea. All hosts will put themselves as olimar and make their pikmin attack or "else"
Indeed.

Make two versions?

I don't really care one way or another, but I like the Olimar one.

I (we) should make a single player pikmin mode =3



Olimar isn't really needed though, and it just makes more players rely on one specific player playing correctly, where if it's all pikmin if one player isn't playing correctly he doesn't screw everyone else up as much.

One possible way to do it:
Players could have 4 item slots, with 4 different actions.

1. Carry: The action that is used to help carry pellets and dead enemies.  I'm not quite sure how this should work, but that can be worked out when it is time for it to be implemented.  Also used to push pushable obstacles out of the way.
2. Attack: The Brikmin flails his arms ( rapped clicking animation) just like pikmin do.
3. Throw: The Brikmin can pick up Pikmin that want to be thrown (see bellow) and throw them just like Olimar did.  Used to reach high places and get over small obstacles so that the Brikmin can open the way for the rest.
4: Throw me: Put arms up into the air, and allows fellow Brikmin to pick them up and throw them.

Additionally, each colored Brikmin would have special benefits:
-Red are fireproof.
-Yellow have an extra inventory slot so they can pick up and drop bombs, and are thrown farther and higher.
-Blue can go into water without dying.

The game could start with say 50 red Pikmin.  Whenever someone spawns, they take out one Pikmin from an Onion.  Players have to gather more pellets and food than they die, otherwise all the Pikmin are wiped out and players lose.  The players would start at an easy level, and after a few rounds (or possibly collecting all of artifacts or something) the next day they arrive at a harder level.  As the levels progress, more teamwork will be needed, and the Brikmin's specific abilities will become very important, causing players to work together and switch out Brikmin types frequently.  On later levels there could be flowers that when the player jumps in they convert to that color just like in the game.

Thoughts on what I just said?



I (we) should make a single player pikmin mode =3
Go play the game.  No reason to reinvent the wheel.

stuff
I like the day thing. Which enemies spawn where could vary. If you run out of pikmin the game is restarted to day one, you restart with your 50 reds and you lose all money.

I think that the only Olimar/Louie mod they should have is the helmet thingy.

I love the idea laremere, and to add to the carrying thing. Make a brick for those pellet plants, it begins to grow over 2 days and finally a pellet grows. The Brikmin would beat this brick plant until it spawned a pellet item. Then the Brikmin picks up the pellet which must stay equipped like Space Guy's CTF flag. Then they bring it to the onion which they then throw it in maybe?

Make it one day. That's how long it takes in the real game.

I love the idea laremere, and to add to the carrying thing. Make a brick for those pellet plants, it begins to grow over 2 days and finally a pellet grows. The Brikmin would beat this brick plant until it spawned a pellet item. Then the Brikmin picks up the pellet which must stay equipped like Space Guy's CTF flag. Then they bring it to the onion which they then throw it in maybe?
But what about pellets that take multiple pikmin?

But what about pellets that take multiple pikmin?

Ask a scripter about that.
I really dislike the olimar idea. All hosts will put themselves as olimar and make their pikmin attack or "else"

Make the admin not allow to be pikmin unless no one else wants to. Like an invotation to a player the computer chooses, if all players decline then a admins get asked, if all players decline, the computer will randomlly pick one non-admin player to be Olimar.

Olimar idea in general is stupid. What fun is getting bossed around to do everything?

Olimar idea in general is stupid. What fun is getting bossed around to do everything?

How do you think the Pikmin feel?