Author Topic: Clientside F8/spy script  (Read 1203 times)

good idea :D

Offtopic: OMG...Hia Kyzor! 2 more days in Canada and Imma home!


Edit: ugh, big words

Hey dude. Thanks for the compliment.

The ones I had created don't communicate with the server whatsoever, and therefore cannot be blocked by a server-sided script; they just run off the data stored in ServerConnection. This means a player cannot use the /spy command on any players that are not rendered. (You don't have to physically see them, but they can't be out of draw distance.) I'm not sure what the released (?) ones run off of, but it's most likely similar.

I get the gist of what you're saying, but as of right now, some of that is jargon to me, at least until I get better with Torque. I don't really care who created them, who distributed them, or who uses them, I'm just saying that it would be nice if it couldn't happen. If it's 100% impossible to prevent, I understand (somewhat), it's just getting a little annoying, knowing that, for instance, a non-admin is spying on an admin.

Off Topic: Truce, did you receive my message?

it's just getting a little annoying, knowing that, for instance, a non-admin is spying on an admin.
Technically, if they wanted to, anyone could be doing that and you wouldn't know a thing.

Technically, if they wanted to, anyone could be doing that and you wouldn't know a thing.

Invisibility Watches, :D

But you know what I mean.

The ones I had created don't communicate with the server whatsoever, and therefore cannot be blocked by a server-sided script; they just run off the data stored in ServerConnection. This means a player cannot use the /spy command on any players that are not rendered. (You don't have to physically see them, but they can't be out of draw distance.) I'm not sure what the released (?) ones run off of, but it's most likely similar.
Yes, they have to be within "draw distance range".
Sometimes using a camera is impossible so I made a script that locates a player and compares the position

I have to align myself with the x and y axis, pinpoint the player, then pinpoint their height.

Basically I have to print out my position and their position every few seconds, and move so I'm aligned on one axis.