Author Topic: JetPack!  (Read 2635 times)

Hi again! This idea came to me when i was showing my friend Blockland, it didn't neccisarly come to me i guess, my friend kinda asked if it existed and my answer was no but it would be pretty cool so just tell me what you think.

      The concept is to be a portable JetPack sorta like the parachute. This would be an item you find, strap on, and away you go flying into the sky safe from the zombies or whatever. There could be specific preferences to this item such as super/admin only....or a better one would be to have a separate item for fuel. This should just look like one of those army rectangular fuel tanks that are usually strapped on to jeeps. However, the fuel for the JetPack should last longer than normal fuel-jet player.
Now you may be asking "Why the hell do we need a JetPack when we have player jets" Well the answer to that silly question is during minigames you may not have the correct playertype turned on to have player jets so this would enable you to still use jets during such.

Please keep the flame low, i beg you. I put my time and thoughts in here to tell you my ideas and i really don't need to be just blown off. a simple "I like it" or "Not good" would be sufficient. x/10

Onactivate>Player>ChangeDataBlock>Fuel Jet Player

Onactivate>Player>ChangeDataBlock>Fuel Jet Player

in zombie minigames your not normally given a wrench if you can even build at all...

Oh, so like an item, so you can't always jet? That would be REALLY cool, now that I think of it. That would be a pretty cool way of letting particular people get somewhere special, that was built higher than the player can jump. You could do:
Onactivate -> Self -> ifID [-list of trusted ID's-]
Variabletrue -> Player -> Setinvetory -> Jet Pack

Then, they would be able to get to the higher area. GREAT idea.

Quick Edit: There should also be an infinite fuel version. Also, would the fuel regenerate? I think it would be better not to... So you'de have to save it for something particular, instead of jetting around every now and again when it recharges.
« Last Edit: August 18, 2009, 02:58:30 PM by Dapizzanator »

Oh, so like an item, so you can't always jet? That would be REALLY cool, now that I think of it. That would be a pretty cool way of letting particular people get somewhere special, that was built higher than the player can jump. You could do:
Onactivate -> Self -> ifID [-list of trusted ID's-]
Variabletrue -> Player -> Setinvetory -> Jet Pack

Then, they would be able to get to the higher area. GREAT idea.

Quick Edit: There should also be an infinite fuel version. Also, would the fuel regenerate? I think it would be better not to... So you'de have to save it for something particular, instead of jetting around every now and again when it recharges.

Yeah an unlimited one would be cool and no it wouldnt regenerate you would have to search the area for fuel tanks that were placed by host to restock you fuel.

Or a player clothing type that looks like a jetpack and make the jets come out of your back.

I remember asking someone about this, they said "That's what the jets are for idiot"

I hope this can be made, but i heard that someone is already making it.

in zombie minigames your not normally given a wrench if you can even build at all...
So you wouldn't even be able to spawn the item in the first place.

So you wouldn't even be able to spawn the item in the first place.
Admin makes it :D

Or it could just be a player worn item like the cape that redirects the jets to the bottom of the pack...

So you wouldn't even be able to spawn the item in the first place.

can we please think here xD, the host places the fuel around the map and you spawn with the pack, its just like guns that need ammo

can we please think here xD, the host places the fuel around the map and you spawn with the pack, its just like guns that need ammo
Onactivate>Player>ChangeDataBlock>Fuel Jet Player

also:
Onplayertouch>Player>setEnergy[100]
Onplayertouch>self>dissapear[5]

DOHOHO CAN WE PLEASE THINK.


Yeah i didnt follow that either....and dont sign you post please

If the admin can spawn the items and ammo, then he could just as easily make a brick with those events. Somebody made a Fuel Jets player which doesn't regenerate automatically, set the minigame datablock to that and then let people use the special bricks to recharge.