Poll

Should i have the soldier class?

No
Yes
IDK

Author Topic: My TF2 Server Soldier Class  (Read 1894 times)

i have a tf2 server and it has the soldier class , the soldier class pisses me off because the rocket launcher is too strong and if your on a different team fighting a soldier you have no chance of winning , so i took of that class and now people are complaining that its not fun because there isnt any soldier class , should there be a soldier class or not.

Edit the Rocket Launcher to do only 35 or 50 damage. It isn't hard at all.

well im not a good scripter and im making a vote if you want it back or not

You only have to edit a tiny bit of code to change the damage.


It's something like "directdamage=100" I think, can't check right now.

its direct damage 30 but thats weird it does alot more damage then that?

What the hell does this have to do with blockland?

Wrong section handicap.

What the hell does this have to do with blockland?

Wrong section handicap.
Don't be an idiot. It's obviously a Blockland TF2 server.

dude stfu its about my tf2 server and i want to know if i can make to rocket l weaker

I've been to that server, all you did was slap two badly-built class rooms onto the afgan DM map.

I've been to that server, all you did was slap two badly-built class rooms onto the afgan DM map.
Was still fun for a while, could have been better though.

What the hell does this have to do with blockland?

Wrong section handicap.

Was still fun for a while, could have been better though.
The only reason I played it was because it gave the scout the sandman bat  :cookieMonster:

Code: [Select]
nametoid("rocketExplosion").radiusdamage=25;
Put that into the console every time you start your server.

That makes it take 2 direct rockets to kill someone, and 4 indirect to kill someone.

If you want even less damage, try
Code: [Select]
nametoid("rocketLauncherProjectile").directdamage=15;to lower the damage direct-rockets do.