Author Topic: Service Bots [Updated Details, Need Willing Scripter]  (Read 7359 times)


I like this idea. If I had more time on my hands, then I would model for you. :\

I like this idea. If I had more time on my hands, then I would model for you. :\
Thorax and Bushi said they would do some modeling, but I've heard nothing so far from them.  Also, we need a scripter(s) to do this.



About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game

I'll model it. Well, I'll try  :cookieMonster:

I'll model it. Well, I'll try  :cookieMonster:
:D

About scripting. I could make the basic player type scripts, it wouldn't be anything special, just so you could test the models in-game
But that's just speed and stuff, not really functionality.
You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage.

:D
But that's just speed and stuff, not really functionality.
You can if you want, I guess, but it isn't going to do much for the whole mod, since it's mainly bot usage.

Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI.

Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI.
If we can get someone to do the AI.
And it would only be one playertype, something like:
Code: [Select]
datablock PlayerData(PlayerServiceBot : PlayerStandardArmor)
{
   maxForwardSpeed = 3;
   jumpForce = 0;              //Can't jump
   maxBackwardSpeed = 2;
   maxSideSpeed = 2;
   uiName = "";                //Seeing how this playertype will only be used for the service bots
                               //And will not allow players to be a service bot itself
   //Etc
};
Then I was thinking if it just spawned a normal bot, setScale = 0.5 0.5 0.5, or maybe a little smaller, and cleared the nodes and set the shapeFile and whatnot.
It would be easier if you made the playertype once we had a working model, though, since the only time I've ever done it the way I mentioned was in a server cmd to change your datablock to something with a model, such as my magical player gun.

I have no idea how to post the pictures from Sketchup :/




I was thinking 2 legs and not a box.
I'll try to find a reference.

How about a cylinder with legs, arms, and some kind of symbol describing the use of it (e.g., health for the health bot and shield for the shield bot).

Pictures will be here soon :D

~WhatevaGuy