Not necessarily, I could have all the payer type scripts setup and the way you want them while someone else works on the AI.
If we can get someone to do the AI.
And it would only be one playertype, something like:
datablock PlayerData(PlayerServiceBot : PlayerStandardArmor)
{
maxForwardSpeed = 3;
jumpForce = 0; //Can't jump
maxBackwardSpeed = 2;
maxSideSpeed = 2;
uiName = ""; //Seeing how this playertype will only be used for the service bots
//And will not allow players to be a service bot itself
//Etc
};
Then I was thinking if it just spawned a normal bot, setScale = 0.5 0.5 0.5, or maybe a little smaller, and cleared the nodes and set the shapeFile and whatnot.
It would be easier if you made the playertype once we had a working model, though, since the only time I've ever done it the way I mentioned was in a server cmd to change your datablock to something with a model, such as my magical player gun.