Author Topic: Stop. Hammatime! (Paper Mario 2 Hammers)  (Read 2225 times)


And now for the models:


(Ultra Hammer looks terrible, I know. :P)
I may or may not do the first hammer, that's up to you to decide.

Anyways, Super Hammer does 35 damage normally, but you can right click to swing the hammer around and do 70 damage.
Ultra Hammer does 45 damage normally, and you can right click to swing the hammer around and do 90 damage. The spin lasts longer but leaves you dizzy (immobilized) for 2 seconds after using.

If you are willing to script it you have to add animation and export the model. (Search for a thread in modification discussion by me to learn how to export it to blender, MtnDew wrote it somewhere in the post).

Is it me or are these over poly, again.

Is it me or are these over poly, again.
Hard to avoid with Sketchup.
And before you say "USE BLENDER IT ISN'T HARD":
I'm waiting for you to have your add-on making class to switch to blender. Because the tutorial on the website confuses me.

Hard to avoid with Sketchup.
And before you say "USE BLENDER IT ISN'T HARD":
I'm waiting for you to have your add-on making class to switch to blender. Because the tutorial on the website confuses me.
No. YOU JUST IGNORE MY ADVICE.
You starfish. You don't deserve to use sketchup.

Someone talented should do the models :/

~Mike
« Last Edit: August 23, 2009, 09:42:51 PM by -Mike- »

No. YOU JUST IGNORE MY ADVICE.
You starfish. You don't deserve to use sketchup.
Cold! D:
I need to go back and see what you wrote on the topic of poly count.
Edit: You never answered my question on how to make it more blocky. The only thing you told me was a tip about the polygon tool. But I don't want to make it a 12-sided polygon!
« Last Edit: August 23, 2009, 09:46:05 PM by AlphaicX »

Pandan post your advice again if I didn't catch it. I couldn't find it anywhere.

Someone talented should do the models :/

~Mike
This and flatshade.




Still.

~AlphaicX
~AlphaicX
~Regalment of the  :cookieMonster: empire.
I would lol if more people starting signing all their posts.

~Mike

Make your models out of polygons and simpler, flat shapes like hexagons instead of pre-generated Sketchup cylinders and spheres.

Make your models out of polygons and simpler, flat shapes like hexagons instead of pre-generated Sketchup cylinders and spheres.
I basically said this.

I said.. "Don't get carried away with sektchup's tools"