Author Topic: Engine change: NoPlayerCollision  (Read 537 times)

I would like to request a new setting for a player datablock: NoPlayerCollision.
Setting this to true would stop the players of this object from colliding with other player objects. This idea is mostly for challenge servers, where people jump on each others heads to get ahead when they should be completeing it on their own, though it probably has other uses.

Well you could make a player with way small collision for challenges, removing player on player collision can be quite difficult and would cause a lot of unforeseen bugs. If you go with small height collision on players they'll need more players to make the stack actually work, though not quite as effective, it'll do the job at reducing the chance.

This would really ease up idiocy on certain challenges... *coughcoughPANDANScoughcough*

I'm not sure how big of a change this might be, collision masks are static so I'm not sure what would blow up by altering it on the fly. It does sound like a handy idea though.