the ps3 has like 50 times the graphical power then the lame med range video card of the 360.and both fall far shorter to PC graphics.1080p is stuff
I have to agree with you guys on that one. Computer moniters have the best quality. Its just with computers themselves, you have to keep constantly updating it, constantly. Everything goes obsolete every month.
Depends entirely on what you update to. You can buy a good cpu, ram & gpu for your rig and have it play all the newest games for 2-3 years.
Wow, thats awhile. I never knew that. What's the best top of the line video card around now?
ATI Radeon™ HD 4870 X2 Graphics Specifications * 1.912 billion processors (956 million transistors per GPU on 55nm fabrication process) * PCI Express® 2.0 x16 bus interface * 512-bit GDDR3 memory interface (ATI Radeon™ HD 4850 X2) * 512-bit GDDR5 memory interface (ATI Radeon™ HD 4870 X2) * Microsoft® DirectX® 10.1 support o Shader Model 4.1 o 32-bit floating point texture filtering o Indexed cube map arrays o Independent blend modes per render target o Pixel coverage sample masking o Read/write multi-sample surfaces with shaders o Gather4 texture fetching F * Unified Superscalar Shader Architecture o 1600 stream processing units + Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders + Common instruction set and texture unit access supported for all types of shaders + Dedicated branch execution units and texture address processors o 128-bit floating point precision for all operations o Command processor for reduced CPU overhead o Shader instruction and constant caches o Up to 320 texture fetches per clock cycle o Up to 128 textures per pixel o Fully associative multi-level texture cache design o DXTC and 3Dc+ texture compression o High resolution texture support (up to 8192 x 8192 o Fully associative texture Z/stencil cache designs o Double-sided hierarchical Z/stencil buffer o Early Z test and Fast Z Clear o Lossless Z & stencil compression (up to 128:1) o Lossless color compression (up to 8:1) o 8 render targets (MRTs) with anti-aliasing support o Physics processing support * Dynamic Geometry Acceleration o High performance vertex cache o Programmable tessellation unit o Accelerated geometry shader path for geometry amplification o Memory read/write cache for superior stream output performance * Anti-Aliasing Features o Multi-sample anti-aliasing (2, 4 or 8 samples per pixel) o Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality o Adaptive super-sampling and multi-sampling o Gamma correct o Super AA (ATI CrossFireX™ configurations only) o All anti-aliasing features compatible with HDR rendering * Texture Filtering Features o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) o 128-bit floating point HDR texture filtering o sRGB filtering (gamma/degamma) o Percentage Closer Filtering (PCF) o Depth & stencil texture (DST) format support o Shared exponent HDR (RGBE 9:9:9:5) texture format support * OpenGL 3.1 support ATI Avivo™ HD Video and Display Platform1 o 2nd generation Unified Video Decoder (UVD 2) + Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2 + Dual stream playback (or Picture-in-picture) o Hardware MPEG-1, and DivX video decode acceleration + Motion compensation and IDCT o ATI Avivo Video Post Processor1 + New enhanced DVD up-conversion to HD + New automatic and dynamic contrast adjustment + Color space conversion + Chroma subsampling format conversion + Horizontal and vertical scaling + Gamma correction + Advanced vector adaptive per-pixel de-interlacing + De-blocking and noise reduction filtering + Detail enhancement + Inverse telecine (2:2 and 3:2 pull-down correction) + Bad edit correction + Full score in HQV (SD) and HQV (HD) video quality benchmarks o Two independent display controllers + Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display + Full 30-bit display processing + Programmable piecewise linear gamma correction, color correction, and color space conversion + Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays + High quality pre- and post-scaling engines, with underscan support for all display outputs + Content-adaptive de-flicker filtering for interlaced displays + Fast, glitch-free mode switching + Hardware cursor o Two integrated DVI display outputs + Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2 + Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)2 + Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content4 o Two integrated 400MHz 30-bit RAMDACs + Each supports brown townog displays connected by VGA at all resolutions up to 2048x15361 o DisplayPort™ output support + Supports 24- and 30-bit displays at all resolutions up to 2560x16002 + Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution5 o HDMI output support + Supports all display resolutions up to 1920x10802 + Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution5 o Integrated AMD Xilleon™ HDTV encoder + Provides high quality brown townog TV output (component/S-video/composite) + Supports SDTV and HDTV resolutions + Underscan and overscan compensation o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding o Seamless integration of pixel shaders with video in real time o VGA mode support on all display outputs * ATI PowerPlay™ Technology4 o Advanced power management technology for optimal performance and power savings o Performance-on-Demand + Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario + Clock and memory speed throttling + Voltage switching + Dynamic clock gating o Central thermal management - on-chip sensor monitors GPU temperature and triggers thermal actions as required * Dual Mode ATI CrossFireX™ Multi-GPU Technology o Scale up rendering performance and image quality with up to four GPUs o Integrated compositing engine o High performance bridge interconnect
If you don't know what all that means, It means it makes the real world look like stuff.
128-bit floating point precision for all operations
It's only about $400
Jesus. I need something like that. Can you do duels or triple with that card?
it already is a dual but yea