Author Topic: Multiple relays event  (Read 1054 times)

I'm wondering if someone could make a multiple relay event which functions like the multiple variable event. Allowing for the usage of multiple relays that could be distinguished by corresponding onrelay events and that would act separately from each other.

Tha't like the Shiftevents?

eh, no... I guess I didn't explain it to well.

What I'm asking for are a series of relays events (firerelay1, firerelay2, etc.) which would activate the corresponding onrelay events (onrelay1, onrelay2, and such).


You could use a series of named bricks.

i already suggested this a long time ago, nobody seemed to like it, and also you can have multiple printcounts (different owners)

Quite easy.

Use toggleEventEnabled.

Well the project I'm making is a chess set which utilizes the standard rules and involves a series of bricks which coordinate and determine the possible moves of each of the classes. basically my schematic consists of a series of matrices which firerelays in patterns corresponding to the movement of each class.


 I tried several times to develop events which would utilize toggleevents and even ifprojectile events, however neither seemed to result in an event structure that could be utilized efficiently throughout a class matrix. My main goal is to create an event template for each matrix which could be applied to all of the 64 bricks in a matrix and limit the further wrenching required to only having to work with names.


I've so far only experimented with a few possible templates for the rook and the pawn and I've concluded that if I'm going to complete this project in as efficient of a manner as possible, I'd need other resources besides the events available on RTB and the forums. Unless anyone else has any ideas.
« Last Edit: September 01, 2009, 01:25:26 AM by Zaem »

Look for Sub Events by Clockturn.