Author Topic: JVS lockers  (Read 2146 times)

I am stuck on a school build and need something like rots healthlockers, but you wan open and close them. It would also be nice to make a weapon/spawn point aligned to where the object would spawn in the middle of the locker. This would be Greatly Appreciated.
Also, another request: Item/weapon: Books/bookbag

I attempted to spawn the Health Locker as a JVS brick but it appears at the wrong angle and floating in the air. The model would have to be redone somehow.

interesting

i just made one for iban's cityRPG, then someone actually suggests it

Useful. Good Idea, but for now Id say make it with bricks. (Atleast till this is made)

interesting

i just made one for iban's cityRPG, then someone actually suggests it
upload please :D

Can be useful i have school build



interesting

i just made one for iban's cityRPG, then someone actually suggests it


Inb4trader.


I'm making some new content packs (look in the modification discussion topic) and I'll make one for you

He's saying that he made lockers (Bushido) but its for iban's city RP? But this is a good idea, since building it from bricks and prints just doesn't look as good.

Or recreating the hrror of middle school while on summer break. good idea. bad school plot X[

You might want to take this into consideration but you might want to event a JVS door with the password event like a real combination lock so when you put in the right code the door opens but if you get it wrong then it plays the sound when the Content is blocked and it will say "You got the combination wrong" or something like that.
                                                                                                                                                             

You might want to take this into consideration but you might want to event a JVS door with the password event like a real combination lock so when you put in the right code the door opens but if you get it wrong then it plays the sound when the Content is blocked and it will say "You got the combination wrong" or something like that.
                                                                                                                                                             
then we would need the password events to make it work correctly, and they're still pretty crappy