but melee weapon s such a broad category, that it would be impossible for one mod to cover all melee weapons. it would have t be a weapon pack.
package meleeBlock{ function armor::onTrigger(%this, %obj, %slot, %val) { if(%slot == 4 && %val && %obj.getMountedImage(0).melee) { //Do stuff. } parent::onTrigger(%this, %obj, %slot, %val); }};activatePackage(meleeBlock);
Code: [Select]package meleeBlock{ function armor::onTrigger(%this, %obj, %slot, %val) { if(%slot == 4 && %val && %obj.getMountedImage(0).melee) { //Do stuff. } parent::onTrigger(%this, %obj, %slot, %val); }};activatePackage(meleeBlock);