Okay, I got it working, but..
It doesn't use my Bonk.dts model.
It just uses the regular Cap. Note: Straw, Soda Bottle, Soda Bottle Holders are not textured.
Exported as Torque Game Engine DTS
AddHAT("Bonk Helmet","Bonk Helm",0);
datablock ShapeBaseImageData(MinerImage)
{
shapeFile = "./SHAPES/Bonk.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0.02 0.3";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};