Author Topic: RTB Development  (Read 387348 times)

RELEASE IT NAOUGHW!!!!

what the hell is wrong with you.

RTB v4 is still in alpha, and soon to be beta.

If you try to spawn something you've deleted while the server was running, the game will crash, maybe you can add in an error message saying "Please exit the server before deleting an add-on!" or something

It may happen that the host doesn't want something anymore and someone tries to spawn it after the host had deleted it and his server crashes

RTB doesn't include the ability to disable add-ons within a server.

He means using the delete function.

Even when you delete it, that won't disable it even if it didn't crash.

He means using the delete function.

Even when you delete it, that won't disable it even if it didn't crash.
you've deleted while the server was running.

And I believe Ephialtes is saying that the ability to use the Mod Manager in game is not default and was never meant to be supported. Although an Add-On to do this is on RTB's servers, it's not overall promoted. Besides that, deleting things and trying to use them would of course break the game.

Please, please, please allow us to register GUICheckBoxCtrl's. They're extremely useful and common GUI controls.

Please, please, please allow us to register GUICheckBoxCtrl's. They're extremely useful and common GUI controls.

Sure, sounds reasonable. Not sure why I didn't add it in the first place.

When you can send files, can you send Add-Ons, too?

No, I think file sharing would be limited to save files.

It's just due to the complexity involved in getting binary file transfers working, whereas a save file is just a text-based format.

No, I think file sharing would be limited to save files.

It's just due to the complexity involved in getting binary file transfers working, whereas a save file is just a text-based format.
What would make this better, like you said. Text-based format. Would we somehow be able to send models and scripts over? This would make making Add-Ons from more than one person more easier.

What would make this better, like you said. Text-based format. Would we somehow be able to send models and scripts over? This would make making Add-Ons from more than one person more easier.
I'm not able to understand what you were trying to say, so I'll just assume that you think text-based format will somehow allow the sending of add-ons.
No. The only thing stored as text-based in Blockland is saves, configuration, scripts, descriptions, and colorsets. Out of those 5, the only one that seems useful to send is saves. Scripts and descriptions usually need models and/or textures. Configuration is a bad idea and would not do any good. Colorsets... why would you need to send them?

It's not like you can convert a .zip file into a format that can be read as text by TGE and send it over.

Actually, I can see some usefulness in being able to send script files.

I've been too busy with work at the moment to look at RTB recently, but I'll pick up development where things left off when everything slows down a bit.

A little bit of an update ...

I've made a start on v2 of the RTB API which should provide a more standardized method of grabbing and returning data. This API is also being designed with the understanding that users may utilize this for their own websites at some point in the future which should save some work down the line. I've opted for a RESTful structure with optional json or xml output, but I may scrap the xml because people should really be using json for web apps these days.

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