Author Topic: RTB Development  (Read 381910 times)




Just wait for Jan 1st 2011 :cookieMonster:


I made one of the comments in one of the screenshots for one of my files include a slash in the comment.
It was something like this "this is what you'll see if you use the "/editclass" command" or something.
Either way, this happens when I try to edit my screenshots now...

(not that it's too important or anything)

Wow, page 200.

Getting pretty high up here.


Wow, page 200.

Getting pretty high up here.
Did it just get hotter or colder in here? I can't tell. >.>

Did it just get hotter or colder in here? I can't tell. >.>
No.

Progress Update
I've finished implementing the mock-up so that's working great now along with all the nice usability stuff. One thing I overlooked was the ability to actually create rooms so I'll need to go back and make a few extra changes to the server. After that, the last thing to do is the chat interface mock-up and code implementation.

I've been giving more thought to player-owned rooms and the volume of them and I think initially I'm going to allow anyone to create them, however rooms will be "destroyed" when the creator leaves them and everyone will get kicked out. This should keep the number of rooms down while also giving people the freedom to create them. For other usage cases such as clan rooms, there's a "persistent" flag for rooms which can be set by RTB Staff which means the room will exist permanently. I'll re-visit this after release and see how it works out.

So... I'm betting that the RTB Staff doesn't want to look at every room to see if it should be persistent or not, so will there be some kind of 'Request Persistent' button? If not, then what?

Rooms will be made persistent if they contribute something valuable and if they're run by responsible people. I won't expand on it and requests won't be considered.


...?

He's got a point, Ephialtes, although this is probably your intent: There's like 5 people in the community capable of meeting those requirements.