Author Topic: JVS Trap Doors  (Read 961 times)

I've been thinking about traps so i came up with trapdoors for example: someone walks by and falls and a message ''Oh wow you suck'' :cookieMonster:

I've been thinking about traps so i came up with trapdoors for example: someone walks by and falls and a message ''Oh wow you suck'' :cookieMonster:
Or you can increase the speed the manhole opens.

Or you can increase the speed the manhole opens.
well not like that a trapdoor that looks like a baseplate....

use events?

0 onplayertouch>brickname>collide (unticked)
1000 onplayertouch>brickname>collide (ticked)

your turn of rendering(?) make it look like a normal brick

Learn to event.

Seriously what you suggest is not anything to do with JVS. It's
Code: [Select]
onPlayerTouch->Self->SetColliding [  ]
onPlayerTouch->Client->Centerprint[ Haha you suck | 2 ]

Yes, but would look cool as a door.

simple:
On player touch > fakekill brick
On player touch > ceilent > center print > [ oh wow ou suck ] [3]