Author Topic: WireMod - Expression 2  (Read 4982 times)

Indeed it is godlike.
Earlier today I was in a combat server and made a small square follow me around and then intercept any RPGs that pass within 1000 units of me. It was quite epic whenever a rocket was shot at me and suddenly exploded with me well out of the blast radius.

I also made epic proximity mines with it. :)

Indeed it is godlike.
Earlier today I was in a combat server and made a small square follow me around and then intercept any RPGs that pass within 1000 units of me. It was quite epic whenever a rocket was shot at me and suddenly exploded with me well out of the blast radius.

I also made epic proximity mines with it. :)
Wtf, let me see that expression, I'm calling bs.

Can't post it right now cause' I'm on my PSP.
It's not all that complicated though.

It uses "applyForce($Targetvec*5-Targetvec) ($ = Delta operator, "Targetvec" is the current targets vector) to move to a rocket once a targetfinder detects it. If there is no rocket it simply follows me.

And the prox mine is as simple as it gets.

Edit: subtraction sign was supposed to be addition.
« Last Edit: September 13, 2009, 08:49:21 PM by blaman »

How would you target rockets?

Target finder set to "Target RPGs" and "Don't Target Owners Stuff" (Or whatever it's named)

Then on the actual E2 I have an input "Target:entity" so I can link the two together.

Edit: Jsk, do you use expression 2? If you do, are you good with it?
« Last Edit: September 13, 2009, 09:26:18 PM by blaman »

Target finder set to "Target RPGs" and "Don't Target Owners Stuff" (Or whatever it's named)

Then on the actual E2 I have an input "Target:entity" so I can link the two together.

Edit: Jsk, do you use expression 2? If you do, are you good with it?
Someone obviously didn't see my first post in this topic.

Ahh stuff. :P
Well then, maybe tomorrow after school or something I could help you out a bit? I'm still learning some things myself, but I could atleast help a bit. If Hunter wants to host again we could go there and I could help him/anyone else too.

Steam name is _blblaman, add me if you like.

Ahh stuff. :P
Well then, maybe tomorrow after school or something I could help you out a bit? I'm still learning some things myself, but I could atleast help a bit. If Hunter wants to host again we could go there and I could help him/anyone else too.

Steam name is _blblaman, add me if you like.
I'm not interested in it.

Im lazy can i have a link for this mod? It sounds fun.


I am hosting. Kthx.
24.10.184.122

E2 is simply epic. It makes me feel better when I can just have one of them instead of several gates and stuff.

One thing I like to do is optimizing existing contraptions with E2. A big load of chips turn into a single one.
I actually managed to use a CPU and stuff for optimizing even more, but I learned it's not a good choice. CPUs go best on hi-speed devices.

I learned how to make an e2 chip point top-first at it's target today. Now all I have to do to make a homing missile/chair/soda machine is attach an e2 to the top of it and give it a target. Pure win if I do say so myself. :)

Also, I do find I feel much better after making a functioning e2 chip. You get a feeling of accomplishment afterwards. :D
Though, I don't know anything about the CPU chip. Could you explain a bit about it, E_net?

blaman accept my invite. I want to learn how to use the e2 :0

Can't atm. Dun have steam/gmod on this thing. :(
Tomorrow after school I can though. I'll teach you what I know. :)