Author Topic: Diggy's Metropolis Server  (Read 335163 times)

If there is going to be police bots, It might as well come out the same time as the "Robbing the bank"
suggestion, because that would even things out between Cops and Criminals.
Although Diggy already knows of this tactic, because when he released the new jailing system, he made both sides even out. Making it harder to get dems, and generating more money for the cops! While at the same time
giving the "jailed" the opportunity to skip going to jail. That is, if they have enough money in the bank!

Swat725: I know you don't normally ban for copying servers, but im pretty sure you remember all those ppl
who copied Metropolis... You were always leaving and coming back to take care of em.
Those days were deadly. Y'know, Diggy hating Iban and Iban hating Diggy...
I'm not trying to sound offensive, but both Diggy and Iban had their lackeys...
Im not sayin' any names O_o
Y'know who ye are.

Please re-load my build
Me being a huge idiot was wanding some stairs in my basement of my house, I missed the stairs and lost the whole build. I'm hoping one of the admins could try to re-load my build for me. If it helps the location is at Diggy Ave. In old Trenton, I lost it around 8:57 my time which is in Wisconsin so eastern timezone I think. I have also put in a blinking baseplate where the old one was with an exclimation point print with a brief description on what happened.

Space cop, Ye is a common old english word for "You", and ppl is obviously people. I know how to spell.
Btw, try to avoid putting moving pictures on topics. It lags the whole page up.

-snip-

I don't know if your trying to act cute or funny by posting this, but no one needs you doing this. In all actuality your just making yourself look like a jerk and failing at trying to fill the role of grammar police.

I don't know if your trying to act cute or funny by posting this, but no one needs you doing this. In all actuality your just making yourself look like a jerk and failing at trying to fill the role of grammar police.

Why size 8.


Because silence is golden?...
Why 12?

Server outage with the new v14 port forwarding thing.  I have a feeling it was Diggy's wireless settings, expect to be back up in the next few days.

I'll post if I find out more.

Edit:
Back up, no info though
« Last Edit: January 30, 2010, 09:10:46 PM by Niliscro »

Double.

I'm thinking about enforcing new rules/modifying other rules so we can make some changes to the city, as well as some new features, and since Diggy is never on when I am, I'll post them here.
Diggy, tell me if you support these or not.

1) Max # of lots per player
     Currently, this is 4.  After finding 3 players who had at least 5 lots (and dealing with those extras as called for), this comes to me as a big problem.  As a solution, the limit should be lowered to 2 lots per player, 3 lots for shop-owning jobs.  Basically, this leaves room for an industrial lot and a house, or, if the player wants a shop, an industrial lot, a house, and a shop.  This way people wouldn't use 3 lots to make an L-shaped house, etc.

2) City size/concentration of bricks
     This is a bit of an issue, and why I prefer to hang out in Wellsk, where the brick concentration is low.  Somewhat recently, the city was re-designed to be more compact (and thus easier to travel/explore).  Problem being that once this was done, bricks became more concentrated and this makes lag from bricks much more severe.  I propose not expansion per se, but spacing each city out more.  So, instead of Trenton and Old Trenton being separated by a river, maybe separate them by a lake.  This would mean certain builds would be swallowed up, however, so, like last time, we should do this gradually.  As lots that are in the way become inactive or break rules and need to be demolished, we take care of them and plug the spot.  This way no one's lots would be forcibly taken.

3) Industrial limitations
     This is less of a performance issue as it is a quality-control issue.  As I've seen in the past and more recently, people take as many industrial lots as they can to remove their taxes.  In theory, this issue should solve itself if plan #1 is implemented, but if #1 is not used then this rule will be separate.  Being brief: one industrial lot per player.  No exceptions.

4) Passport, anyone?
     As expected, when you are far enough away from other bricks there is no more brick lag.  What does this mean?  You can place more bricks, of course.  I propose making other cities besides Metropolis, under whichever name is chosen.  Of course, brick count would be restrictive unless the current city is trimmed down a tad.  Regardless, other (possibly smaller) cities with airports to travel from place to place would be interesting to do, and would allow us to introduce a new, exciting, feature without completely nerfing latency.  Main problem I see here would be rule enforcement, and with Swat working on his private project and Skele being inactive we would have to employ another admin to help.

There are some complaints from regulars that the same old city is getting dull, and I can only agree.  Even if we shrink down the ideas a bit, implementing them on some level would make things more exciting once again.
« Last Edit: January 30, 2010, 09:36:19 PM by Niliscro »

JZ

Nili i love the ideas i am behind you 100%. I agree the town could be more intersting and The Metro has always had too much lag i would like it much better
                                 ,Jack6697

Yah, city is dull.

I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.

Yah, city is dull.

I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.
Something like that could be done in a remote location to reduce brick concentration, but I think it would be cooler above the city, which is impractical.

And you said I was crazy when talking about impractical buildings...
Ayee... Good days, No?

Yah, city is dull.

I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.
An all-new city is what would really get things going again.

Metropolis when it was young (god, I remember when it was 9000 bricks and titled "Small City RP") was always a lot of fun. There was still stuff to see - always something new, and a lot more to do.

Now, we have a hundred thousand bricks and the same old builds sit there every day on the same old roads. Nothing is new or exciting, or fun. Hell, I've toured 90% of the city and I don't think there's even any open building space, and the brickcount basically puts up a big "NO forget YOU" to expansion. And all that ever happens that's even marginally exciting is someone killing someone else for no good reason. There's nothing to do on the server except deathmatch and that's not what the whole damn system is about.

The city has developed with the script, too; and while the script is still buggy (as always) it would be good to see how a city turned out with the whole system in from the start.

Archive the current Metropolis build, it's well and truly old enough. Start a new one, with a new layout and new builds.

An all-new city is what would really get things going again.

Metropolis when it was young (god, I remember when it was 9000 bricks and titled "Small City RP") was always a lot of fun. There was still stuff to see - always something new, and a lot more to do.

Now, we have a hundred thousand bricks and the same old builds sit there every day on the same old roads. Nothing is new or exciting, or fun. Hell, I've toured 90% of the city and I don't think there's even any open building space, and the brickcount basically puts up a big "NO forget YOU" to expansion. And all that ever happens that's even marginally exciting is someone killing someone else for no good reason. There's nothing to do on the server except deathmatch and that's not what the whole damn system is about.

The city has developed with the script, too; and while the script is still buggy (as always) it would be good to see how a city turned out with the whole system in from the start.

Archive the current Metropolis build, it's well and truly old enough. Start a new one, with a new layout and new builds.
A new layout would be nice, but it, too, would get old fast.  Also, people would be angry that their homes were destroyed, etc.  That's why I think making a second city would work just as well.  Furthermore, with two cities far apart from each other, you would only ghost the city that you spawn in, and then ghost the other city when/if you decide to travel.

While I agree that some layout changes should be made, too much hard work went into the current city to disband it entirely.