Author Topic: Better Water  (Read 664 times)

I suggest that badspot ups the quality and fixes water not scaling right when spawned.  It would be really cool to have water the quality of most recent games, but, I don't think badpsot would take the time to do that. So badspot should at least fix the water spawning problem.

Water works fine. The effect only lines up with bricks of the same shape because it only animates the corners.

Err, I mean in maps, not brick water.

Yeah the waves are rediculous aswell. Though I suppose it's because it's rendered client side.

Err, I mean in maps, not brick water.
That's torque water, and it's not good at all. It covers the entire map, even where you can't see it. Brick water uses physical zones.

I like Source's water, a nodraw brush with a animated texture and the equivalent of a physical zone.

That's torque water, and it's not good at all. It covers the entire map, even where you can't see it. Brick water uses physical zones.

I like Source's water, a nodraw brush with a animated texture and the equivalent of a physical zone.
Yeah, I love it too.  Also, I think it was Muffinmix that found out how to fix the water covering the whole map.  It's because some of the perimeters are in the wrong order.

Yeah, I love it too.  Also, I think it was Muffinmix that found out how to fix the water covering the whole map.  It's because some of the perimeters are in the wrong order.

Precisely
http://forum.blockland.us/index.php?topic=80989.0

Also check out the Tutorial map, which is where I got my working example to fix the water blocks I was making.

You think our water is bad?


Can you finally paint the spawned water directly?

Can you finally paint the spawned water directly?
Turn on raycasting, paint it, then turn off raycasting.

Turn on raycasting, paint it, then turn off raycasting.
Oh, it spawns with raycasting off? I know doors spawn with rendering off, but i didn't know water spawned without raycasting... thank you for that.