Author Topic: secured ore refinery plant(updated pictures, 2nd page)  (Read 2049 times)

ok, since my resource map failed miserable i have ben working on this refinery plant. it has 4main buildings, 3have full exterior done. one of them i just started one of the floors. there is a powerplant,storage unit, smelting/workshop and secuirty/sleeping corters. i plan to use vairables in this build and have it to where zombies are roaming around, i plan to add a security feature where if a zombie is at a wall it will say zombie on the north wall. the point of this plant is that you can mine a resource then go to the powerplant add coal to it and it gives you 10energy, you go to the smelter it takes one ore and 500energy to make a bar, then after getting enough bars you can make a weapon, pistol,swords, m-16 the better the weapon the more bars it will take.

birds eye view.

the powerplant has stuff in it thats why there is a smokestack, the storage unit has shelfs in but the shelfs are empty, the smelting workshop only has the smelter and there is only the gate to get in done in the security center.

this is the gate, i havent really evented it but it will kill anything that touches it, besides cars.

gate open, plus the barriers, each barrier opens up by a differnt button.

other side of the gate, those barriers are so cars dont just drive through the gate.

powerplant, with guard post on it.

storage unit, the catwalk on it i think is cool.

the main guard tower, i think it is the tallest structure besides the smokestacks.

smelter, with aluminum bars next to it for looks, you cant take them lol


and the blue smoke is steam btw.

you can tell me what i should improve/add thanks
« Last Edit: September 26, 2009, 10:56:52 PM by chills58 »


sure give me min. to upload.

edit: uploaded more pictures
« Last Edit: September 20, 2009, 05:45:31 PM by chills58 »



There's something about it I don't like but I can't put my finger on it.

it might be that its all gray, besides the alarm system and baracades


just got done adding a player/zombie killing fence, and put the gate with the same stuff, the zombie system can be turned off  and disapear.


lol, your gate thing fails when open, the supports for the bars are then floating =D

lol, your gate thing fails when open, the supports for the bars are then floating =D
they are hooked into the walls =P

btw, all the buildings are fully done now, just doesn't have much in the inside. i need help, i got the latest vairables(4 i think). how do i make it to where they give you a resource? like click on a brick you get 1aluminum ore
« Last Edit: September 20, 2009, 08:32:54 PM by chills58 »

they are hooked into the walls =P
damit
btw, all the buildings are fully done now, just doesn't have much in the inside. i need help, i got the latest vairables(4 i think). how do i make it to where they give you a resource? like click on a brick you get 1aluminum ore
input>self>VCE_modvariable[player]aluminum ore[add]1


I think he edited that default load thing.