Author Topic: A playertype that dies in water  (Read 749 times)

This would be useful for deathmatches and such. Say you're on RTB Isles and you've set up a deathmatch, but you don't want people going far away or hiding underwater.


You could just build no-rendered walls around the area you want them to stay in, then event the wall to kill anyone that touches it.

I might give a crack at making this, or a script that toggles this happening.

You could just build no-rendered walls around the area you want them to stay in, then event the wall to kill anyone that touches it.

The problem with this is if the area is too big, you end up using quite a few bricks, which will eventually make people lag.

The problem with this is if the area is too big, you end up using quite a few bricks, which will eventually make people lag.

How big of an arena would have lag from a wall of 64x64x64 baseplates?


look for the oxygen mod!

Quote from: Title
A playertype that dies in water

Quote: look for the oxygen mod!

Quote: A playertype that dies in water
I tried remaking a bit on the oxygen mod, works, 0.1 seconds in water till you die.
Still, nevermind, it's meant to be a playertype.
*Tickle has left the topic*

I think this would be better as a toggling script, don't you?

Get oxygen mod change total oxygen to "1" save changes HAZZAH......

Event the water brick?
OnPlayerTouch-->Player-->Kill