Author Topic: Defend The Ship - TDM Mod  (Read 575 times)

I was thinking there could be a new gamemode to TDM called 'Defend the Ship'. Basically, there are two teams. One is operating the ship, and one is attacking it. The ship would be like a freighter, and attackers have 5:00 minutes to destroy the ship and defenders have to wait until 5:00 minutes are over, but once the ship is damaged, the ship would start flooding and either the stern or bow would start slowly going up more and more when damaged. When destroyed, the boat could do any of there actions
  • Capsize
  • Ship goes down bow first
  • Ship goes down stern first

BUT! The defenders may get into life boats and try and survive for 2:00 more minutes.
This just came into my mind.


But a build can't sink.

use explosions, disappear events.

Or use, [GSF]'s Aircraft carrier... Sounds like a good minigame Idea though

onTeam1Capture -> self -> setTeamCapturable [All, Off]
onTeam1Capture -> blow up large portions of ship
onTeamCaptureReset -> self -> setTeamCapturable [All, On]
onTeamCaptureReset -> respawn them

onTeam1Capture -> self -> setTeamCapturable [All, Off]
onTeam1Capture -> blow up large portions of ship
onTeamCaptureReset -> self -> setTeamCapturable [All, On]
onTeamCaptureReset -> respawn them
do this.  much simpler than making a whole new script. 
Remember: Eventing is fun!

I made a load of TDM events that nobody ever uses. You can make a lot of new game modes or functions with them...