package RewardSys
{
function GameConnection::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x, %z)
{
Parent::OnDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x, %z);
%sourceClient.killCount++;
%this.killCount = 0;
messageAll('',"Kill Streak:" SPC %sourceClient.killCount);
}
};
activatepackage(RewardSys);
Now i'm not 100% sure, but shouldn't there be a %Z arg since this is a 3D game and not a 2D?