Author Topic: Infinite Mining v1.22  (Read 90035 times)

Why did 2 cheap-asses come within 24 hours?

I have finish edited this... I have added:
max 100 level
icon pic of minerial Gold, Silver, Einsteinium, Dirt, Lava, aslo Coin money !
Health more longer dig and harder. reach 50 between 100 level easy dig and quick !
Try it out my edit I.M.G http://www.mediafire.com/?yz02j1fxtmy

nice job furling but you should have submitted this as your own and not in kalphiter's topic...

Problem.I found this on the demo, if you mine a brick fully it adds 1 to the demo brick limit.If you get the number up to 175 and mine one more, the game crashes.
Can you fix it so that the bricks do not add to the demo limit?It would help those who still have the demo and want this add-on.

had the same problem, bought the game, enjoyed the massive fun and epic win of servers, just for the love of god man, just buy the game!

easiest way: get a prepaid visa card for 20 bucks and make an amazon account (dont forget to register the card on the site first so you can complete the purchase)
like it says somthing about ive ran out of runtime or somthin

also the same thing that happens above
« Last Edit: December 22, 2009, 05:29:09 PM by Zombie Zoner »

how do you buy the next pickaxe level


pretty cool. my cousin loves this.  :cookie:
« Last Edit: December 28, 2009, 07:44:09 AM by L0ouis »



how do you buy the next pickaxe level
type /upgradepick
cant you read?
if you can see this, you dont need glasses

type /upgradepick
cant you read?
if you can see this, you dont need glasses
It wasn't very obvious, because it's in the changelog.

Oh forget then it can get stuffty with tons of bricks to pretty much lag everyone. Damn.
The number of bricks actually stay the same. When you dig one, one appears.

TL,DR; I wanted to ask if you have a method for checking when one tunnel joins another, can that be detected and blocks NOT put into the adjoining tunnel when "digging" reveals them? If not, I have an idea.

TL,DR; I wanted to ask if you have a method for checking when one tunnel joins another, can that be detected and blocks NOT put into the adjoining tunnel when "digging" reveals them? If not, I have an idea.
It will not put a brick in another brick, nor will it place a brick where one once existed.

 :cookieMonster: Hey cookie monster! those arnrt for u!  :cookie: :cookie: :cookie: :cookie: :cookie: