Scenario: a sniper is in a building and is picking your allies off. You throw an HE grenade, and just before it hits the building it goes off, leaving the sniper unharmed. You see, a contact grenade would have exploded after it hits the wall, blasting the sniper away.
I'd like it to be more of a shock wave, not doing direct damage but has a kickback on the target.
this, or else would be to overpowering (like whateva guy said.)
low damage?
No damage at all, It's the push back that causes you to slam against the wall that should kill you.
well, why not low damage, and you can only use the grenade two times?
low damage? sorry i couldn't flim yesterday, i was banned from the computer for the day :(
You don't really need an add-on to do this. Just use events, like iownu said, except more like this:[onProjectileHit]->[Projectile]->[Explode]Oh snap.
so like a mine that you throw and explodes when it touches somethigs. Like a sticky grenade that you throw but the sticky time is like .01 seconds and it would stick to the wall then explode. But it would not explode until it came in contact with something. Could be done with EventsOnprojectilehit (aka being hit with grenade)>self>spawnexplosion>(grenade explosion)