Poll

?

perfect
ill make it
i like timed better
ok
FAIL

Author Topic: Contact Grenades  (Read 1344 times)

Senario: A sniper is in a building and is picking off your allies one by one.You throw an HE grenade and just before it hits the building leaving it explodes, the sniper unharmed.A contact grenade would have exploded after it hits the wall, blasting the sniper away.
« Last Edit: October 16, 2009, 01:35:28 PM by AceNUKE 10 »

so like a mine that you throw and explodes when it touches somethigs. Like a sticky grenade that you throw but the sticky time is like .01 seconds and it would stick to the wall then explode. But it would not explode until it came in contact with something. Could be done with Events

Onprojectilehit (aka being hit with grenade)>self>spawnexplosion>(grenade explosion)
« Last Edit: October 14, 2009, 04:44:17 PM by iownu424 »

Scenario: a sniper is in a building and is picking your allies off. You throw an HE grenade, and just before it hits the building it goes off, leaving the sniper unharmed. You see, a contact grenade would have exploded after it hits the wall, blasting the sniper away.

I suppose. It would make it too easy. The timed grenade is nice, because it has an added challenge.

I'd like it to be more of a shock wave, not doing direct damage but has a kickback on the target.

I'd like it to be more of a shock wave, not doing direct damage but has a kickback on the target.
this, or else would be to overpowering (like whateva guy said.)

this, or else would be to overpowering (like whateva guy said.)
low damage? sorry i couldn't flim yesterday, i was banned from the computer for the day :(

low damage?
No damage at all, It's the push back that causes you to slam against the wall  that should kill you.

No damage at all, It's the push back that causes you to slam against the wall  that should kill you.
well, why not low damage, and you can only use the grenade two times?

Kinda reminds me of...
you know...

 The Rocket launcher?

well, why not low damage, and you can only use the grenade two times?
No, if you want to damage people with a grenade, use the HE one. I want more sendy-into-wally-and-spine-snappy.

You don't really need an add-on to do this. Just use events, like iownu said, except more like this:

[onProjectileHit]->[Projectile]->[Explode]

Oh snap.

low damage? sorry i couldn't flim yesterday, i was banned from the computer for the day :(

Its ok, we ended up not filming. But we hopefulll will today.

You don't really need an add-on to do this. Just use events, like iownu said, except more like this:

[onProjectileHit]->[Projectile]->[Explode]

Oh snap.
Doesn't that just spawn the projectile's explosion? Like a gun hitting it would be the little star, and that would do absolutely nothing for the Rocket. It explodes anyway. I'm probably wrong, though.

Well, to be honest, I'm not sure, but I can try it out. I'm fairly sure that on contact with a brick that has those events, the grenade would explode, deleting itself. I'll try a couple variations, see what happens.

so like a mine that you throw and explodes when it touches somethigs. Like a sticky grenade that you throw but the sticky time is like .01 seconds and it would stick to the wall then explode. But it would not explode until it came in contact with something. Could be done with Events

Onprojectilehit (aka being hit with grenade)>self>spawnexplosion>(grenade explosion)

Right, because its totally easier to event every brick to do that.  And of course the only projectile we'll be using is grenades.  Also, your events would spawn another grenade explosion making two explosions per grenade.  I can see it now, mass spawn killing from single gun shots.  Just angle your grenades to bounce where you want them to explode.  Or go with AceNuke's Suggestion.