Poll

Should someone fix this?

Yes
102 (89.5%)
Maybe
3 (2.6%)
No
9 (7.9%)

Total Members Voted: 114

Author Topic: Fix Bloxel Renderer (UPDATE)  (Read 8228 times)


And for uploading using post, php has a default max upload size of... 2 megs i do believe, it'd be hard to get a file that huge, but I'm sure it'd be possible with huge builds.

Also, to get around the maximum time limit, you could always check the difference in time since the script started executing and the current time in the loops that set each pixel, and if the time is, say, 25 seconds, give the user back a partial image using imagegd() and then they just need to upload their partial image aswell as their pixelcrap.txt and you can continue processing the rest of the image.
I hope I expressed my idea clearly, I may implement it later, however for me it's a lot easier to just set_time_limit().
« Last Edit: October 18, 2009, 02:07:29 PM by BobAndRob »

And for uploading using post, php has a default max upload size of... 2 megs i do believe, it'd be hard to get a file that huge, but I'm sure it'd be possible with huge builds.
I have a 5k brick build with a 3.7 meg export file.

I have a 5k brick build with a 3.7 meg export file.
Yeah, I managed to get an 18.6mb one from something like 21k bricks I think.

Edit: And the local render seems not to work on Vista. I'll try it on my XP laptop sometime later/tomorrow. It has a local PHP installation on it anyway.

LOL! Norton deleted the executable!

LOL! Norton deleted the executable!
And another reason to hate Norton.

And for uploading using post, php has a default max upload size of... 2 megs i do believe, it'd be hard to get a file that huge, but I'm sure it'd be possible with huge builds.

Also, to get around the maximum time limit, you could always check the difference in time since the script started executing and the current time in the loops that set each pixel, and if the time is, say, 25 seconds, give the user back a partial image using imagegd() and then they just need to upload their partial image aswell as their pixelcrap.txt and you can continue processing the rest of the image.
I hope I expressed my idea clearly, I may implement it later, however for me it's a lot easier to just set_time_limit().

How's your attempt to fix it?

I made my own in python. It imports  directly from save files and exports to alot of image types. I'll release an alpha tomorrow afternoon.

Gah. It messed up Afghanistan

I also tried to bloxel Ephi's house

The one posted on the first page works perfectly for me; what are you guys doing to get those messed up images?

The one posted on the first page works perfectly for me; what are you guys doing to get those messed up images?

Typing PixelExport(); in Blockland, then opening one of the .bat files?

Typing PixelExport(); in Blockland, then opening one of the .bat files?

Odd, because both the builds you posted resulted in fine images for me.

Odd, because both the builds you posted resulted in fine images for me.

lolwut? How the? :/

lolwut? How the? :/

Typing PixelExport(); in Blockland, then opening one of the .bat files?

 :cookieMonster:

EDIT: Just uploaded the 4 views of Ephi's for comparison:

I also tried to bloxel Ephi's house

« Last Edit: October 19, 2009, 08:35:24 AM by Truce »

:cookieMonster:

EDIT: Just uploaded the 4 views of Ephi's for comparison:


Are you using a clean blockland?