Server Information
What is ScatteredSpace's - 24/7 Dogfight Server?ScatteredSpace's - 24/7 Dogfight Server is what the name implies; a dogfight server. Two teams spawn on their respective aircraft carrier (red or blue) and either take to the skies or man anti aircraft cannons to thwart incoming attacks. There are four aircraft carriers total; two for each team. Boats are now included in the server.
What makes ScatteredSpace's - 24/7 Dogfight Server different from other Dogfight servers?ScatteredSpace's - 24/7 Dogfight Server does not use any part of
Spaceguy's Team Deathmatch Add-On. This is because Team Deathmatch was never meant to be used on a dedicated server which automatically starts a minigame. ScatteredSpace's server does not require a user to host the minigame what-so-ever! This means that even if the user who planted a vehicle spawn leaves the server, players can still use that vehicle!
What makes ScatteredSpace's - 24/7 Dogfight Server able to continuously run?ScatteredSpace's - 24/7 Dogfight Server runs off of the script called Vehicle-Wars. This script (Vehicle-Wars) is still very much in beta and only includes a few basic features. The script will progress with rolling updates. The script's current version is:
1.05Will Vehicle-Wars be available to users?The short answer: Yes. Right now the script is in an unstable shape and it would not be wise to release.
Screenshots:
(Blue's Aircraft Carriers)

(Red's Aircraft Carriers)


(Bonus Images)
Known Issues- The Anti aircraft cannon has a tendency to "fly".
- The Anti aircraft cannon is underpowered.
- The modified map's water is not fully buoyant.
- Some console errors appear due to modified map's textures.
Special Thanks to:Pandan - [BETA] Anti Aircraft Cannon
Blastdown - Helped in construction of the Aircraft Carriers
Lego_Addict - Constructed Aircraft Carrier's hull
Boom - Updated the Carriers
GENERAL ANNOUNCEMENTI am getting reports of players using the Aircraft Carrier builds on other servers. ScatteredSpace's stance on builds are that they are freely distributable. Please do not heckle other users about using saves that ScatteredSpace has created and cause a scene.
So what are you waiting for?! Take to the skies today!
This area will be dedicated to planned updates, completed updates, and changelog.
Completed Additions to the serverAdd the pipewrenchAdd the parachuteAdd a sniper rifle weaponAdd team switching supportAdd team chat tags.Add team balancing support *Included with Version 1.02 but inoperable*Add simple team uniforms.Add Friendly Fire toggle - DAMAGED: WOULD CAUSE SERVER CRASHESSolarFlare's Oxygen mod has been added!Fix water on the map.Fix console errors due to the map. (terrain texture issues)Add a health itemAdd advanced team switching support (allow members to volunteer to swap sides)
Planned additions to the server in the near-future- None at the moment! Script restructuring is currently in progress!
Changelog:// +-----------------
// | Version: 1.05
// | (11/04/09)
// +-----------------
SCATTEREDSPACE'S VEHICLE WARS IS A DEDICATED SERVER ADD-ON THAT ALLOWS THE USE OF TWO TEAMS TO BE ABLE TO MOUNT VEHICLES AND EQUIP ITEMS WITHOUT THE USER WHO CREATED THEM TO IN THE MINIGAME (SERVER).
====== 1.06 ======
- Added advanced team switching support.
- Corrected an issue where Team kill punishing would never bah the player.
- Modified Team kill punishing to reset the counter after player ban.
- Modified miniGameCanDamage() to return false in certain instances.
====== 1.05 ======
- Attempted repairs at team balancing.
- Attempted repairs and improved Team kill punishing.
- Included functioning Team chat.
- Included simple team uniforms.
- Included SimpleHelp.
====== 1.04 ======
- Added team tag support when chatting.
====== 1.03 ======
- Added Teamkilling punishing support. **DAMAGED**
====== 1.02 ======
- Added support for team swaping.
- Added support for team balancing. **INCOMPLETE**
====== 1.01 ======
- Made it more understandable for players to know what team they are on.
- Renamed Teams 1 & 2 to Red & Blue.
====== 1.00 ======
- Created rudimentary team spawning system.
- Forced miniGameCstar fishe() to always return true.
- Forced miniGameCanDamage() to always return true.