Poll

What weapons should be traded later in the game?

Gauss Cannon - Gauss Launcher
11 (36.7%)
Gauss Cannon - Sniper Rifle (spur-like)
10 (33.3%)
Gauss Cannon - Super Gauss Launcher
9 (30%)

Total Members Voted: 30

Author Topic: Cave Story: Cavern's Dawn  (Read 38762 times)

Antallion, when I tried to open your file, I got an error..
Download the version of Orgmaker I posted.

Some of the instruments in Orgmaker 2 are incompatible with Cave Story :c

Some of the instruments in Orgmaker 2 are incompatible with Cave Story :c
Oh, lame.

So far, mapping is coming along great. I have 3 levels completed and novicely scripted. It'll be so fun to watch all of you have to take on hoardes of enemies with just the polar star.
Edit: Anyone here able to replace Arthur's Key sprite with a Crowbar?
« Last Edit: October 24, 2009, 03:25:16 AM by Dusty12 »

The start should be you running away from one of the other robots (edit Curly as a boss) while you have no weapons.

The start should be you running away from one of the other robots (edit Curly as a boss) while you have no weapons.
I had already planned on editing the Curly boss into a generic robot soldier with an MG.
The start, however, finds our unnamed robot by a crashed helicopter surrounded by, what seems to be, his comrade's remains. After traversing through the first cave and battling a strange toaster-creature (You will get a max of 3 weapons. First two are MG and Polar Star) he progresses into an area by seemingly allied robots, who attack him without reason. After, he arrives in a small Mimiga Village, and...
Suprise.
Not finished.

Hey, do you have the airship thing mapped out?
If so, pics? :3

If you haven't done so already, I'd recommend using Cave Editor to remove the requirement for copyrighted bitmaps and change the image reader to read .bmp files instead of .pbm. By default, doukutsu.exe reads for the string "(C)Pixel" at the end of its .pbm files, and spits out an error if that string isn't found. You can remove this requirement via Cave Editor's Game Settings option:



Once you've done both steps, it automatically changes all the .pbm files in the data folder to bitmaps and you can use 24-bit bitmaps however you like without restricting pallette limits.

There's also a load of other neat stuff you can do to cave story through Cave Edit and hex editors, like changing the game font to something nicer.


What weapons you need made again? Oh and how do i show 'em to you, screen shots?

Right now, I'm making Intense Boss Music :D
Ill link you when I'm done :P

Got the boss theme Link:
Here.
It'll Loop at the end :D
« Last Edit: October 24, 2009, 12:04:49 PM by Alphadin »

I'm trying to do some edits with Sue's Workshop, but whenever I click on an object it says it can't load tileset. Any suggestions?



So far, mapping is coming along great. I have 3 levels completed and novicely scripted. It'll be so fun to watch all of you have to take on hoardes of enemies with just the polar star.
Edit: Anyone here able to replace Arthur's Key sprite with a Crowbar?
May i see them?

Also, Solar, you also need to remove the read only thingie from files.