Author Topic: Heightmap (.gif) => Save File (.bls)  (Read 13437 times)

Here's an example of what the program was intended for:
(This thing is a massive 800x800 studs, and just barely over 60k bricks.)





EDIT: Top-right corner of the original image is the left-hand side in the screenshot.
Build a TDM there = Win.

Here's an example of what the program was intended for:
(This thing is a massive 800x800 studs, and just barely over 60k bricks.)





EDIT: Top-right corner of the original image is the left-hand side in the screenshot.

That's strange... I've always imagined any type of height determining maps to have white as the high point... you have white as the low point :o

That's strange... I've always imagined any type of height determining maps to have white as the high point... you have white as the low point :o
White is the high point.

Oh... oops... I was looking at it incorrectly then.

OMFG, are you EVER going to release this?

OMFG, are you EVER going to release this?
you mental case, what was the meaning of this huge bump?

you mental case, what was the meaning of this huge bump?
I find this EXTREMELY COOL, and also, i honestly didn't know this was that old...

how did you get your blockland screen so big?
anyways good build


Thank you Butler for that obscure bump so I could ask my question.
Why arent the saves working? :C



Java...*barfs*

anyways, nice.

Edit: I didn't realize how long ago this was 9_9

Zombie topic!

OMFG, are you EVER going to release this?

I doubt it; I didn't idiotproof the code, nor do I feel like spending time doing so.

Thank you Butler for that obscure bump so I could ask my question.
Why arent the saves working? :C

Willhostforfood has since been taken down as a file-hosting website.