Author Topic: TF2 Request: BONK! Atomic drink!  (Read 4422 times)

I'd like the BONK! drink for Blockland.

Why? Because i need it.

It is from Team fortress 2, gives Invulnrelbilty for a few seconds, then you go slower for the cooldown

Takes 2 mins to cooldown

cooldown slowdown lasts for 10 seconds

Sounds cool.
At first I thought you meant the sound.

Hmm. Pandan made a model. I also dug this up,
Supply models and I'll have a go at the energy drink.

Blockland is a relatively fast-paced game. Yes, it might work, but avoiding damage for a few seconds seems a bit useless if you die right after that from the 100+ damage-per-second weapons everyone seems to make.


If you're going to reflect things then you may as well use the Sword and Shield but not attack as it has the same effect.

If the script is made a modeler would be Definately made often

Actually its bonk! atomic punch :D

But I agree, I'm making a TF2 TDM right now and it would be nice to have another secondary weapon for the scout.

BONK! Atomic Punch*

I have to agree with Space Guy on this. Most weapons are overpowered and would make this very inefficient.

New post edit - fffff beat me to it

You can use the TF2 pistol for another secondary weapon you know.

By another secondary weapon I mean a loadout. I have the TF2 pistol as one of his, but just like in tf2, you can have a different secondary weapon.

Bump because some suggestions suck.

Bonk does not make you invincible. Explosions and area-damage weapons like the flamethrower will still affect you AFAIK.


Bonk does not make you invincible. Explosions and area-damage weapons like the flamethrower will still affect you AFAIK.
The Flamethrower can set you on fire beforehand and you'll be damaged over time, but apart from that you become invulnerable to weapon damage. If pinned by a Sentry Gun against a wall you won't die even from rocket fire until the effect runs out.

http://tf2wiki.net/wiki/Bonk!_Atomic_Punch
Quote
Sentry guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a scout is set on fire while he drinks Bonk!, he will not take damage from furthur flamethrower attacks during the invicibility mode but he will continue to burn from the original fire.