Poll

Which game has more realistic killing/Civilian response?

Modern Warfare 2
33 (56.9%)
Grand Theft Auto 4
16 (27.6%)
Saints Row 2
1 (1.7%)
They are equal
8 (13.8%)

Total Members Voted: 58

Author Topic: Modern WarFare 2 - Airport Level  (Read 7768 times)

Taskforce 141 -
Soap and Roach

Army Rangers -
Pfc. Allen
Pvt. Ramirez

Ending made me sad, I hate cliff hangers >:(

But Allen is reassigned to 141 by Shepherd.

Also Soap looks like someone out of an punk band or something. Wtf@mohawk
« Last Edit: November 12, 2009, 12:11:07 AM by ladios »

CPT PRICE!

also the first level of the 3rd act doesn't load properly, freezes and crashes :(


hopefully it will work today

I dont care if someone said this before, Im not reading 7 pages

Its your fault if you're offended. You have no right to bitch about any of this. You were asked if you wished to skip levels which might be insulting. That level, being one of them. If you didnt skip it, then you knew it would be offensive, but went on ahead
If you were offended, blame yourself

Abbr tags your spoilers plz :(

Ghost was awesome D;
Spoilers:

What country is Shepard from and why did that jackass turn on Roach and Ghost?

Spoilers over.

This makes me want the game now. Killing innocent civilians? Hell yea!

But Allen is reassigned to 141 by Shepherd.

Also Soap looks like someone out of an punk band or something. Wtf@mohawk
Allen is reassigned to an undercover CIA op, not 141. 141 is a British team, like the SAS.

Ghost was awesome D;
Hey dipstuff, look in the post directly above you.

What country is Shepard from and why did that jackass turn on Roach and Ghost?
USA, because they posed a threat to his war (he temporarily allied with Makarov during the airport mission that he sent Allen on in order to start a war).

Woopy doo. All that matters is that I understood most of it and beat it. So shut up.



*SPOILERS AHEAD*






this is what would kill me if I was a game designer, ignorant people would ignore a magnificent story. The airport level was not only a magnificent and emotional way to tell the story, but set up the russian attack. And while playing as task force 141 you really feel disconnected from the main fight, but you become connected and attached to your squad. Relying on them through the game. While fighting off the russian attack on the u.s., you have a strong sense of patriotism wanting to defend your country, and ultimatly (if your still reading this and have not finished the game stop now or the story will be ruined) when your betrayed you have this feeling of hatred, especially when roach dies. When you step back into the shoes of soap, you really feel like your back home with your old captian, but instead of him protecting you, your equally protecting each other. And ultimatly you save eachother's lives in the final battle. This is why the game has such an emotional impact on people, and if I was working at infinity ward I would hate it knowing that such a magnificent art form that is modern warfare 2 would fall on numb minds.

*SPOILERS AHEAD*






this is what would kill me if I was a game designer, ignorant people would ignore a magnificent story. The airport level was not only a magnificent and emotional way to tell the story, but set up the russian attack. And while playing as task force 141 you really feel disconnected from the main fight, but you become connected and attached to your squad. Relying on them through the game. While fighting off the russian attack on the u.s., you have a strong sense of patriotism wanting to defend your country, and ultimatly (if your still reading this and have not finished the game stop now or the story will be ruined) when your betrayed you have this feeling of hatred, especially when roach dies. When you step back into the shoes of soap, you really feel like your back home with your old captian, but instead of him protecting you, your equally protecting each other. And ultimatly you save eachother's lives in the final battle. This is why the game has such an emotional impact on people, and if I was working at infinity ward I would hate it knowing that such a magnificent art form that is modern warfare 2 would fall on numb minds.

Yeah that hole loving part I understood. I mean come on I played from 8PM to like 6AM the day it came out. I was tired.

Also if it will kill you so much, don't think about being a developer.
« Last Edit: November 12, 2009, 09:12:18 PM by Messes »

Yeah that hole loving part I understood.

doesn't seem like it to me, if you don't know who your playing as, then you obviously did not watch the cutscenes, as it says in big letters "task force 141" or "U.S. Army Rangers" and if you didn't watch the cutscenes, then you definatly don't understand it.

doesn't seem like it to me, if you don't know who your playing as, then you obviously did not watch the cutscenes, as it says in big letters "task force 141" or "U.S. Army Rangers" and if you didn't watch the cutscenes, then you definatly don't understand it.

Keep ranting on about how you declare that everyone must understand 100% of the game. Anything less and you clearly know nothing about the game. I got 1 thing wrong. I mixed the Task Force up with Navy seals. Once again I must state it was around 3 in the morning when I played, I didn't get lots of sleep the night before either. I also played online one map where you are the Navy Seals. The ''Task Force 141'' must have slipped my mind on campaign, and I associated the water ops with Navy Seals. So shut up and stop.

I COULD DO THAT ALL DAY!!!!
THAT WAS THE MOST FUN I HAVE EVER HAD WITH A FIRST PERSON SHOOTER!!!
BRING IT ON!!!!