Poll

Should this be made?

Yes.
1 (20%)
No.
3 (60%)
What?
1 (20%)

Total Members Voted: 5

Author Topic: request, Output Event: movePlayer  (Read 1024 times)

I had an idea for a new output event in which the player would move forward, backward, left, or right relative to the player and not to the X, Y, and Z coordinates with a new output event. So, to explain further, if the player is facing the door in the bedroom and activated a brick with onActivate-->Player-->movePlayer [Forward] [speed they move forward], they would be moved toward the door because they're facing it.
Please make this seeing as I could use it alot..

I don't see the difference between this and Add/SetVelocity.

This is basically AddVelocity/SetVelocity in layman's terms. Instead of the output moving you relative to X, Y, or Z, it moves you relative to the player. Like mentioned, if you're facing the door in the bedroom and you use the example event, you move toward the door, not forward on an axis. 

A "relative" checkbox on the add/setVelocity events would be nice.

Yes, Yes, Yes!

So, who shalt make it, seeing as I am unable to.

Seems like good idea.

I don't see the difference between this and Add/SetVelocity.
He means this: when you use setVelocity you move to X, Y or/and Z but when you would use moveplayer you would move forward to the point your facing.

Bump. Someone gonna make this useful thingy?

[Probably shouldn't bump...]
Bump! With a poll as an excuse!

/Genericexcuseforabump
Sorry for triple post..

Bumping. Last bump. Please say if this sucks or not.

idk, its just that most people would probably just rather use setplayervelocity.

idk, its just that most people would probably just rather use setplayervelocity.
But that doesn't work!
movePlayer would move the player, similar to set evelocity, or add velocity, but relative to the way the players facing. Say the player faces north.

onActivate>player>movePlayer [] [50] []
Would.. uhm.. Idk. an addvelocity would add that much velocity to the player In that direction!
Il ike italics.
EDIT: I put my ideas  out as fast as i can think of them.


Thus, I have blank areas because i thoguht it, and it faded. O.o
EDIT 2:
A "relative" checkbox on the add/setVelocity events would be nice.
This.
« Last Edit: November 13, 2009, 01:38:27 AM by Lugnut1206 »

only one problem with what space said: it's already been done!



setvelocity and addvelocity are unique, because setvelocity halts all prior movement and sets the player's velocity accordingly, and addvelocity adds the intended velocity to whatever velocity you had prior

only one problem with what space said: it's already been done!



setvelocity and addvelocity are unique, because setvelocity halts all prior movement and sets the player's velocity accordingly, and addvelocity adds the intended velocity to whatever velocity you had prior
"Relative" as in "Relative to the direction you are facing". If unchecked, it is exactly the same as it currently is. If checked, then the X velocity is horizontal movement and the Y velocity is forwards/backwards movement.