Author Topic: Freelance developers.  (Read 579 times)

I've been thinking recently. I bought the game S.T.A.L.K.E.R. and enjoyed the game immensely. Then I downloaded the Oblivion Lost total overhaul mod and enjoyed it x2, and there's a stable of other mods I'd like to try.

My question is, when a company is making a game, why don't they go around and look at 'Alright, here's a modeler that did some really good work modding this game. Here's a modder that did this really popular mod. Here's this guy that does ridiculous CS:S maps'.

Why don't they take all these people, shoot them an email saying "Okay, we'll pay you $500 up front, $1000 when you're done, and basically what we want you to do is work together modding this game, we'll give you a month or so, then at the end, we pay you and we take your code, integrate seamlessly into our game, and that'll be that. Sign this this and this saying you won't release our code or talk about the game and everything will be cool, k?"

It seems like if game companies (that actually gave a forget about making a good game) really wanted to make the best damn game possible, they would go talk to all the people that improved upon it and pay them to do just that.

That is an amazing idea right there.
Valve should totally get guys who made popular sourcemods and stuff to help with development of games.
Sure, they're already good, but it'd help a lot possibly.

isn't that what they did for battlefield2? (i don't know the whole story)
the guys that modded the stuff out of BF1942, were put into developing BF2

isn't that what they did for battlefield2? (i don't know the whole story)
the guys that modded the stuff out of BF1942, were put into developing BF2
I know there's some game out there that is a mod of a really popular game, but-

Oh, right. Counter Strike.

I know there's some game out there that is a mod of a really popular game, but-

Oh, right. Counter Strike.
um....ok smart ass. i think you missed the point i was making.


i was giving an example of how popular modders actually DID get hired to make the next official game sequel.
but your stuck on the fact that your cigarettegy counter strike game isn't getting anything new.
« Last Edit: November 14, 2009, 04:30:26 AM by Bisjac »

how would the modders know what needs to be fixed and improved if there isnt a base game in the first place for them to use as a reference?

um....ok smart ass. i think you missed the point i was making.


i was giving an example of how popular modders actually DID get hired to make the next official game sequel.
but your stuck on the fact that your cigarettegy counter strike game isn't getting anything new.
I wasn't trying to be a smartass. I was just saying Counter Strike started as a mod for HL1 and Counter Strike is a wildly successful game.

I know there's some game out there that is a mod of a really popular game, but-

Oh, right. Counter Strike.
Also TFC.