Author Topic: Container Mod: Chest [PH]  (Read 40373 times)

Yeah of course different models :C

What, did you think i was going to use this for everything?
haha NAW.

Yeah, a safe sounds cool.

There's a slight problem, the Chest and Bot Events are clashing and making the chest
nom-nom-nom all the loot you throw in it and not give it back.
It keeps saying it's empty.

Might want to look into this, or complain to Amade.

That is one of the issues with using the bot system.  I'm pretty sure that events wouldn't conflict like that if you use the content system, I really do suggest you look into it.  It would really make this worth a download, and would be the most interesting piece of content for it, IMO.

Well it's a bot so it can hold items you know, think of it as a pack mule
that stands around with 15 inventory slots and gives stuff to anyone who wants it.

It probably would be more difficult and not as efficient using content to store items.

besides, as great as the bot mod is it crashes most of Spaceguy's game modes anyway.

Well it's a bot so it can hold items you know, think of it as a pack mule
that stands around with 15 inventory slots and gives stuff to anyone who wants it.

It probably would be more difficult and not as efficient using content to store items.

besides, as great as the bot mod is it crashes most of Spaceguy's game modes anyway.
I don't think that you know what you're talking about.  Events can "hold" items, if you make your own.  You can have the code figure out the weapon you're carrying, then have it store that.  Then, when you're getting it back, it can just place it in the inventory instead of throwing it. (if that's how this mod works)  There's the advantage of being able to set an item that it gives you every time, and restriction settings.  Also, there's the plus of using unique code, they cannot interfere with other mods, unless they use the same datablock/function names.

That is one of the issues with using the bot system.  I'm pretty sure that events wouldn't conflict like that if you use the content system, I really do suggest you look into it.  It would really make this worth a download, and would be the most interesting piece of content for it, IMO.
Oh we looked into it.
We thought about using a brick since the drawing board.

I decided not to for a bunch of reasons.
Enough of this bickering.

Don't you think it's cool that you can re-size the chest and place it where ever you want?

I dont find much point in this, other than rp's.
But it still kicks ass.

There's a slight problem, the Chest and Bot Events are clashing and making the chest
nom-nom-nom all the loot you throw in it and not give it back.
It keeps saying it's empty.

Might want to look into this, or complain to Amade.
Aha, then the botmod is my problem?
Darn it. I use it for RPG builds.
Now i can't wait untill space guy releases his Bot Mod. :D

Can you put your friends in it? :D

Can you put your friends in it? :D
If you're friends are tools/items, then yes.

If you're friends are tools/items, then yes.
I laughed at this.

Well I'm using it for some nice Medieval RP's, but I'm gonna disable the bot events.

Maybe I'll work on some hats that I forget to finish.

This is a very epic add-on. The model is a bit plain though.
Dis ar teh vry epic add-on. Teh model iz bit plain though.

This is a very epic add-on. The model is a bit plain though.
Dis ar teh vry epic add-on. Teh model iz bit plain though.

language swap ftw...

How do i get it to work? I throw items into it, It says This chest is empty when i click it after i put items in, Even tried in minigames :S

How do i get it to work? I throw items into it, It says This chest is empty when i click it after i put items in, Even tried in minigames :S
Amade's bot events, according to other people on the topic.

Huzzah! Except I can't use it for RPGs...