Author Topic: My DDO FAQ  (Read 3382 times)

For those the saw the other two threads about this and for those that didn't.

http://www.ddo.com/playnow/

D&D Online is a MMORPG that has recently become free to play. Not all of the content is free but all it can be played for free ...err, i should explain that. All of the quests you complete garner favor, favor in turn gives free points for the DDO store which can be used to purchase game content. Here are some handy guides:

http://forums.ddo.com/showthread.php?t=198865&utm_source=EDM_Oct09&utm_medium=EMAIL&utm_campaign=NEWSLETTER&referral=119907&skip=1

http://forums.ddo.com/showthread.php?t=199945&utm_source=EDM_Oct09&utm_medium=EMAIL&utm_campaign=NEWSLETTER&referral=119907&skip=1

I am a VIP and get all the content for free, however I am only saving up my 500 points gained monthly and those earned from quests so that at some point I can revert back to F2P and simply buy all the content. If you want a quick 350 points start a character on every server, have them run 5 korthos quests on solo or 3 on normal and you will earn 50 favor every time you do this, this only works for one character each server.

Quote
Turbine Point Favor Rewards

The following chart depicts favor Rewards that are earned by achieving each tier for the first time on a server. These rewards can only be earned once per server.


favor.........TP reward
5................50
25...............25
50...............25
500..............50
1000.............100
2000..............100
3000..............100

In addition to the once per server rewards each character on an account may earn Turbine point favor rewards at the rate of 25 TP for every 100 favor earned.

Before you pick up the game, please, please read this FAQ. These are the most common questions I get... that make me want to choke a bitch:

Q: Why am I missing so much?
A: Melee gets a higher chance to hit from str or dex if you have the weapon finess feat, ranged gets a bonus from dex. Are you proficient with you weapon? Is your class meant for melee? Are you using two weapons without the two weapon fighting feat? (there are a chain of feats that boost your ability with two weapons, even with the highest one you will still have a -2 for having a second weapon).

Q: Where do I find X?
A: Weapons are found in house D, arcane and divine materials are found in house J, Scrolls and wands can be found in house P, the feat re-trainer Fred is in house J under the floating garden thing.

Q: What's house J, K, P & D?
A: Go to the market, open the map. See the green stars? Hover over them a second and it tells you what they are.

Q: Why can't I solo, why is this game so hard?
A: Every class has it's strengths and weaknesses, this is not a solo game and at many points you will need the abilities of other classes.

Q: What should I have in my party?
A: Always at least a: healer (Cleric or favored soul), rogue (Search and disable device are a must) and a Melee class (paladin, fighter & barbarian or Ranger made for Melee).

Q: If I need many abilities should I multi-class ...and what's multi classing?
A: First of all: NO. Second: it is when you take a second and maybe a third class to supplement your own.

Q: So should I multi class in to a...
A: No.

Q: You didn't let's me finish, I want to make a cleric/rog...
A: No.

Q: Really? is it that bad?
A: Not at all, some really great characters can be made by mixing classes. It's just that it has to be just the right mix of classes and abilities. When you know a lot more about the game, think of the mix you want, ask for feedback about it on the DDO forum and then make it very carefully.

Q: Hou to play Rogue?
A: High intelligence, maxed out search and disable device. Parties could really care less about how much damage a rouge is doing, the only reason groups want them is for dealing with traps and sometimes opening locks.

Q: Hou to play Wizard/Sorcerer?
A: Stay out of melee, cast spells like hypnosis and web a lot and try to avoid damage dealing spells until you are a higher level. Also cast buffs on the party and get the "extend" metamagic.

Q: Hou to play Cleric/Favored soul?
A: No one likes a battle cleric trying to be primary healer, focus on healing enhancements and DVs (you'll know them when you see them on the list). If you are a battle cleric, tell the party so that can get a real healer.

Q: What's a battle cleric?
A: A friend.

Q: Hou to play Paladin/Fighter/Barbarian?
A: take shiny metal thing and hit monsters with it until they stop moving. Have lots of str and con. Don't move around while attacking, you'll lower you chance of hitting and raise your chance of being hit. If you are a paladin have at least a little charisma and don't be stingy with the lay on hands. Above all else, PROTECT THE CASTERS AND HEALERS.

Q: Hou to play Ranger?
A: Same as above, get the two weapon fighting feats and go to town with what ever you like. Forget bows, they really suck in this game. Have some wisdom (at least 14) but mostly str and con.

Q: Hou to play Bard?
A: As parties are forming there is often a space left in the group and discussion often goes like this:
Party leader: What should we get next, another healer or a caster?
Person #1: Either, or a warchanter bard.
Person #2: Oh ya, a warchanter would be sweet.
Person #3: Ya try to find a warchanter.
What is a Warchanter? I am not entirely certain, I've never rolled one. All i know is that they lower the cost of my spells and give me damage reduction 5 and godlovingdamnit I want one in my party.


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This is not an in depth guide just a small FAQ, fighters for example are very different from barbarians but for the purposes of this FAQ I tossed them in the same group. There are many things in this FAQ that are not direct fact, for example rangers can be good with a bow but it requires a very specific build and gear, that a novice player will not have.
« Last Edit: November 18, 2009, 10:52:20 AM by zz_tophat »

Quote
Q: What's a battle cleric?
A: A friend.

Haha.

I play every now and then.
People I amde freinds with started playing less and less, so i stopped.

Haha.

Heh, the funny thing is the there are plenty of good battle clerics out there, most are fighter/clerics or monk/clerics but while they are great at melee they are terrible clerics. Some pure classed clerics go the melee route and gimp them selves in every way, because they don't multi class to a class that specializes in melee they are never very good at it, as a result they neither heal nor fight well.

If you're going to be a battle cleric, you should use spells like they do in WoW.
« Last Edit: November 17, 2009, 07:21:52 PM by ChexGuy331 »

If you're going to be a battle cleric, you should go ranged like they do in WoW.

The problem with ranged in DDO is that the damage scaling for ranged weapons drops off sharply after level 12, so those looking to use ranged weapons either have to get attribute damaging weapons or paralyzing ones. Using those weapons you are still an asset to your party in that you are either paralyzing or weakening enemies you hit but ranged weapons are never good for DPS. ...not to mention that those weapons are highly sought-after and rare.

Aside from that, Range clerics just aren't practical because being effective at range requires a specific set of feats and clerics only get a small number of feats, just enough that by a high level you would have all the feats you would need to be a good archer but at the cost of all the feats that would make you effective in any other field. You would also not have the base attack bonus of a fighter or a ranger.


Another thing about ranged combat that is interesting, a fighter can be as good as a ranger with ranged weapons, due entirely to the fact that fighters get an ass-load of feats. What makes rangers better at their role (combat support) is not just their ranged combat ability but their ability to use ranger spells.

I meant spells, since the only ranged weapon Priests can use in WoW are wands.

Ah, well clerics that are made for healing are just as good at blasting things with their spells. They often do exactly that. It's not encouraged that they blow all their mana that way but at higher levels they have the spare energy to drop the occasional blade barrier and destruction a target or two.

Good healers have a high wisdom, a high wisdom also boosts the DC of their offensive spells, it's only natural that they go on the offensive with that ability. A cleric that does this is not a battle cleric in DDO jargon, they are just considered a regular "cleric".

Battle clerics use a stick to hit things.



How to play bard?

/Facepalm

Editing.

Waaaay too biased.

I have and play and the classes I listed, that is what people expect them to do. I have seen people get kicked from a party immediately after stating that they are a rouge that "does no do traps" or and cleric that "does not heal". This is basic guide is for those new players, it reflects what people expect those classes to do when they invite them to the party. For example I am about to post about bards, there is one kind of bard everyone wants in their party, you can make other kinds of bard and people won't necessarily tell you to GTFO for playing them but they will not appreciate as much as if you had played the one mentioned.

It often remains unspoken to those that do play builds that are not desirable that everyone would much rather have someone else.
« Last Edit: November 18, 2009, 10:53:51 AM by zz_tophat »