Poll

AWSOME?HORRIBLE?between?

AWSOME
10 (50%)
between
5 (25%)
HORRIBLE
1 (5%)
BAD BAD BAD BAD
4 (20%)

Total Members Voted: 20

Author Topic: More trains  (Read 1262 times)

That "Train" was a toy train by packer, and it wasn't all that interesting.
 
Then, make something so that when you approach a curve, you turn. Simple.
I put some thought into this, and unless you'd like to implement a loop that turns/repositions the train so many times a second that it appears smooth, it's not going to be pretty. I don't think it'll decide to arc to one side on it's own.

Then, make something so that when you approach a curve, you turn. Simple.
You don't realize that the way networking is done makes this impossible.

/aligntrain North
So what? Do you expect a train that has better turning but impossible to get back on the tracks?
It's quite hard to type that command fast when you are trying to not drive a train into a wall that has the deceleration rate of a bullet.

It's quite hard to type that command fast when you are trying to not drive a train into a wall that has the deceleration rate of a bullet.
/aligntrain n
/reversetrain - I don't think that works.

/aligntrain n
/reversetrain - I don't think that works.
My point is that vehicles shouldn't be run by commands, you should've implemented another way, a more convenient way. It would make that train a lot better.

You should also use a different model.

You should also use a different model.
Doesn't help if my modeler quiet.

you stear the train with w a s d or with the talking command